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| //===---- MachineOutliner.cpp - Outline instructions -----------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file
/// Replaces repeated sequences of instructions with function calls.
///
/// This works by placing every instruction from every basic block in a
/// suffix tree, and repeatedly querying that tree for repeated sequences of
/// instructions. If a sequence of instructions appears often, then it ought
/// to be beneficial to pull out into a function.
///
/// The MachineOutliner communicates with a given target using hooks defined in
/// TargetInstrInfo.h. The target supplies the outliner with information on how
/// a specific sequence of instructions should be outlined. This information
/// is used to deduce the number of instructions necessary to
///
/// * Create an outlined function
/// * Call that outlined function
///
/// Targets must implement
/// * getOutliningCandidateInfo
/// * buildOutlinedFrame
/// * insertOutlinedCall
/// * isFunctionSafeToOutlineFrom
///
/// in order to make use of the MachineOutliner.
///
/// This was originally presented at the 2016 LLVM Developers' Meeting in the
/// talk "Reducing Code Size Using Outlining". For a high-level overview of
/// how this pass works, the talk is available on YouTube at
///
/// https://www.youtube.com/watch?v=yorld-WSOeU
///
/// The slides for the talk are available at
///
/// http://www.llvm.org/devmtg/2016-11/Slides/Paquette-Outliner.pdf
///
/// The talk provides an overview of how the outliner finds candidates and
/// ultimately outlines them. It describes how the main data structure for this
/// pass, the suffix tree, is queried and purged for candidates. It also gives
/// a simplified suffix tree construction algorithm for suffix trees based off
/// of the algorithm actually used here, Ukkonen's algorithm.
///
/// For the original RFC for this pass, please see
///
/// http://lists.llvm.org/pipermail/llvm-dev/2016-August/104170.html
///
/// For more information on the suffix tree data structure, please see
/// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf
///
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineOutliner.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/IR/DIBuilder.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Mangler.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <functional>
#include <tuple>
#include <vector>
#define DEBUG_TYPE "machine-outliner"
using namespace llvm;
using namespace ore;
using namespace outliner;
STATISTIC(NumOutlined, "Number of candidates outlined");
STATISTIC(FunctionsCreated, "Number of functions created");
// Set to true if the user wants the outliner to run on linkonceodr linkage
// functions. This is false by default because the linker can dedupe linkonceodr
// functions. Since the outliner is confined to a single module (modulo LTO),
// this is off by default. It should, however, be the default behaviour in
// LTO.
static cl::opt<bool> EnableLinkOnceODROutlining(
"enable-linkonceodr-outlining", cl::Hidden,
cl::desc("Enable the machine outliner on linkonceodr functions"),
cl::init(false));
namespace {
/// Represents an undefined index in the suffix tree.
const unsigned EmptyIdx = -1;
/// A node in a suffix tree which represents a substring or suffix.
///
/// Each node has either no children or at least two children, with the root
/// being a exception in the empty tree.
///
/// Children are represented as a map between unsigned integers and nodes. If
/// a node N has a child M on unsigned integer k, then the mapping represented
/// by N is a proper prefix of the mapping represented by M. Note that this,
/// although similar to a trie is somewhat different: each node stores a full
/// substring of the full mapping rather than a single character state.
///
/// Each internal node contains a pointer to the internal node representing
/// the same string, but with the first character chopped off. This is stored
/// in \p Link. Each leaf node stores the start index of its respective
/// suffix in \p SuffixIdx.
struct SuffixTreeNode {
/// The children of this node.
///
/// A child existing on an unsigned integer implies that from the mapping
/// represented by the current node, there is a way to reach another
/// mapping by tacking that character on the end of the current string.
DenseMap<unsigned, SuffixTreeNode *> Children;
/// The start index of this node's substring in the main string.
unsigned StartIdx = EmptyIdx;
/// The end index of this node's substring in the main string.
///
/// Every leaf node must have its \p EndIdx incremented at the end of every
/// step in the construction algorithm. To avoid having to update O(N)
/// nodes individually at the end of every step, the end index is stored
/// as a pointer.
unsigned *EndIdx = nullptr;
/// For leaves, the start index of the suffix represented by this node.
///
/// For all other nodes, this is ignored.
unsigned SuffixIdx = EmptyIdx;
/// For internal nodes, a pointer to the internal node representing
/// the same sequence with the first character chopped off.
///
/// This acts as a shortcut in Ukkonen's algorithm. One of the things that
/// Ukkonen's algorithm does to achieve linear-time construction is
/// keep track of which node the next insert should be at. This makes each
/// insert O(1), and there are a total of O(N) inserts. The suffix link
/// helps with inserting children of internal nodes.
///
/// Say we add a child to an internal node with associated mapping S. The
/// next insertion must be at the node representing S - its first character.
/// This is given by the way that we iteratively build the tree in Ukkonen's
/// algorithm. The main idea is to look at the suffixes of each prefix in the
/// string, starting with the longest suffix of the prefix, and ending with
/// the shortest. Therefore, if we keep pointers between such nodes, we can
/// move to the next insertion point in O(1) time. If we don't, then we'd
/// have to query from the root, which takes O(N) time. This would make the
/// construction algorithm O(N^2) rather than O(N).
SuffixTreeNode *Link = nullptr;
/// The length of the string formed by concatenating the edge labels from the
/// root to this node.
unsigned ConcatLen = 0;
/// Returns true if this node is a leaf.
bool isLeaf() const { return SuffixIdx != EmptyIdx; }
/// Returns true if this node is the root of its owning \p SuffixTree.
bool isRoot() const { return StartIdx == EmptyIdx; }
/// Return the number of elements in the substring associated with this node.
size_t size() const {
// Is it the root? If so, it's the empty string so return 0.
if (isRoot())
return 0;
assert(*EndIdx != EmptyIdx && "EndIdx is undefined!");
// Size = the number of elements in the string.
// For example, [0 1 2 3] has length 4, not 3. 3-0 = 3, so we have 3-0+1.
return *EndIdx - StartIdx + 1;
}
SuffixTreeNode(unsigned StartIdx, unsigned *EndIdx, SuffixTreeNode *Link)
: StartIdx(StartIdx), EndIdx(EndIdx), Link(Link) {}
SuffixTreeNode() {}
};
/// A data structure for fast substring queries.
///
/// Suffix trees represent the suffixes of their input strings in their leaves.
/// A suffix tree is a type of compressed trie structure where each node
/// represents an entire substring rather than a single character. Each leaf
/// of the tree is a suffix.
///
/// A suffix tree can be seen as a type of state machine where each state is a
/// substring of the full string. The tree is structured so that, for a string
/// of length N, there are exactly N leaves in the tree. This structure allows
/// us to quickly find repeated substrings of the input string.
///
/// In this implementation, a "string" is a vector of unsigned integers.
/// These integers may result from hashing some data type. A suffix tree can
/// contain 1 or many strings, which can then be queried as one large string.
///
/// The suffix tree is implemented using Ukkonen's algorithm for linear-time
/// suffix tree construction. Ukkonen's algorithm is explained in more detail
/// in the paper by Esko Ukkonen "On-line construction of suffix trees. The
/// paper is available at
///
/// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf
class SuffixTree {
public:
/// Each element is an integer representing an instruction in the module.
ArrayRef<unsigned> Str;
/// A repeated substring in the tree.
struct RepeatedSubstring {
/// The length of the string.
unsigned Length;
/// The start indices of each occurrence.
std::vector<unsigned> StartIndices;
};
private:
/// Maintains each node in the tree.
SpecificBumpPtrAllocator<SuffixTreeNode> NodeAllocator;
/// The root of the suffix tree.
///
/// The root represents the empty string. It is maintained by the
/// \p NodeAllocator like every other node in the tree.
SuffixTreeNode *Root = nullptr;
/// Maintains the end indices of the internal nodes in the tree.
///
/// Each internal node is guaranteed to never have its end index change
/// during the construction algorithm; however, leaves must be updated at
/// every step. Therefore, we need to store leaf end indices by reference
/// to avoid updating O(N) leaves at every step of construction. Thus,
/// every internal node must be allocated its own end index.
BumpPtrAllocator InternalEndIdxAllocator;
/// The end index of each leaf in the tree.
unsigned LeafEndIdx = -1;
/// Helper struct which keeps track of the next insertion point in
/// Ukkonen's algorithm.
struct ActiveState {
/// The next node to insert at.
SuffixTreeNode *Node;
/// The index of the first character in the substring currently being added.
unsigned Idx = EmptyIdx;
/// The length of the substring we have to add at the current step.
unsigned Len = 0;
};
/// The point the next insertion will take place at in the
/// construction algorithm.
ActiveState Active;
/// Allocate a leaf node and add it to the tree.
///
/// \param Parent The parent of this node.
/// \param StartIdx The start index of this node's associated string.
/// \param Edge The label on the edge leaving \p Parent to this node.
///
/// \returns A pointer to the allocated leaf node.
SuffixTreeNode *insertLeaf(SuffixTreeNode &Parent, unsigned StartIdx,
unsigned Edge) {
assert(StartIdx <= LeafEndIdx && "String can't start after it ends!");
SuffixTreeNode *N = new (NodeAllocator.Allocate())
SuffixTreeNode(StartIdx, &LeafEndIdx, nullptr);
Parent.Children[Edge] = N;
return N;
}
/// Allocate an internal node and add it to the tree.
///
/// \param Parent The parent of this node. Only null when allocating the root.
/// \param StartIdx The start index of this node's associated string.
/// \param EndIdx The end index of this node's associated string.
/// \param Edge The label on the edge leaving \p Parent to this node.
///
/// \returns A pointer to the allocated internal node.
SuffixTreeNode *insertInternalNode(SuffixTreeNode *Parent, unsigned StartIdx,
unsigned EndIdx, unsigned Edge) {
assert(StartIdx <= EndIdx && "String can't start after it ends!");
assert(!(!Parent && StartIdx != EmptyIdx) &&
"Non-root internal nodes must have parents!");
unsigned *E = new (InternalEndIdxAllocator) unsigned(EndIdx);
SuffixTreeNode *N =
new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, E, Root);
if (Parent)
Parent->Children[Edge] = N;
return N;
}
/// Set the suffix indices of the leaves to the start indices of their
/// respective suffixes.
///
/// \param[in] CurrNode The node currently being visited.
/// \param CurrNodeLen The concatenation of all node sizes from the root to
/// this node. Used to produce suffix indices.
void setSuffixIndices(SuffixTreeNode &CurrNode, unsigned CurrNodeLen) {
bool IsLeaf = CurrNode.Children.size() == 0 && !CurrNode.isRoot();
// Store the concatenation of lengths down from the root.
CurrNode.ConcatLen = CurrNodeLen;
// Traverse the tree depth-first.
for (auto &ChildPair : CurrNode.Children) {
assert(ChildPair.second && "Node had a null child!");
setSuffixIndices(*ChildPair.second,
CurrNodeLen + ChildPair.second->size());
}
// Is this node a leaf? If it is, give it a suffix index.
if (IsLeaf)
CurrNode.SuffixIdx = Str.size() - CurrNodeLen;
}
/// Construct the suffix tree for the prefix of the input ending at
/// \p EndIdx.
///
/// Used to construct the full suffix tree iteratively. At the end of each
/// step, the constructed suffix tree is either a valid suffix tree, or a
/// suffix tree with implicit suffixes. At the end of the final step, the
/// suffix tree is a valid tree.
///
/// \param EndIdx The end index of the current prefix in the main string.
/// \param SuffixesToAdd The number of suffixes that must be added
/// to complete the suffix tree at the current phase.
///
/// \returns The number of suffixes that have not been added at the end of
/// this step.
unsigned extend(unsigned EndIdx, unsigned SuffixesToAdd) {
SuffixTreeNode *NeedsLink = nullptr;
while (SuffixesToAdd > 0) {
// Are we waiting to add anything other than just the last character?
if (Active.Len == 0) {
// If not, then say the active index is the end index.
Active.Idx = EndIdx;
}
assert(Active.Idx <= EndIdx && "Start index can't be after end index!");
// The first character in the current substring we're looking at.
unsigned FirstChar = Str[Active.Idx];
// Have we inserted anything starting with FirstChar at the current node?
if (Active.Node->Children.count(FirstChar) == 0) {
// If not, then we can just insert a leaf and move too the next step.
insertLeaf(*Active.Node, EndIdx, FirstChar);
// The active node is an internal node, and we visited it, so it must
// need a link if it doesn't have one.
if (NeedsLink) {
NeedsLink->Link = Active.Node;
NeedsLink = nullptr;
}
} else {
// There's a match with FirstChar, so look for the point in the tree to
// insert a new node.
SuffixTreeNode *NextNode = Active.Node->Children[FirstChar];
unsigned SubstringLen = NextNode->size();
// Is the current suffix we're trying to insert longer than the size of
// the child we want to move to?
if (Active.Len >= SubstringLen) {
// If yes, then consume the characters we've seen and move to the next
// node.
Active.Idx += SubstringLen;
Active.Len -= SubstringLen;
Active.Node = NextNode;
continue;
}
// Otherwise, the suffix we're trying to insert must be contained in the
// next node we want to move to.
unsigned LastChar = Str[EndIdx];
// Is the string we're trying to insert a substring of the next node?
if (Str[NextNode->StartIdx + Active.Len] == LastChar) {
// If yes, then we're done for this step. Remember our insertion point
// and move to the next end index. At this point, we have an implicit
// suffix tree.
if (NeedsLink && !Active.Node->isRoot()) {
NeedsLink->Link = Active.Node;
NeedsLink = nullptr;
}
Active.Len++;
break;
}
// The string we're trying to insert isn't a substring of the next node,
// but matches up to a point. Split the node.
//
// For example, say we ended our search at a node n and we're trying to
// insert ABD. Then we'll create a new node s for AB, reduce n to just
// representing C, and insert a new leaf node l to represent d. This
// allows us to ensure that if n was a leaf, it remains a leaf.
//
// | ABC ---split---> | AB
// n s
// C / \ D
// n l
// The node s from the diagram
SuffixTreeNode *SplitNode =
insertInternalNode(Active.Node, NextNode->StartIdx,
NextNode->StartIdx + Active.Len - 1, FirstChar);
// Insert the new node representing the new substring into the tree as
// a child of the split node. This is the node l from the diagram.
insertLeaf(*SplitNode, EndIdx, LastChar);
// Make the old node a child of the split node and update its start
// index. This is the node n from the diagram.
NextNode->StartIdx += Active.Len;
SplitNode->Children[Str[NextNode->StartIdx]] = NextNode;
// SplitNode is an internal node, update the suffix link.
if (NeedsLink)
NeedsLink->Link = SplitNode;
NeedsLink = SplitNode;
}
// We've added something new to the tree, so there's one less suffix to
// add.
SuffixesToAdd--;
if (Active.Node->isRoot()) {
if (Active.Len > 0) {
Active.Len--;
Active.Idx = EndIdx - SuffixesToAdd + 1;
}
} else {
// Start the next phase at the next smallest suffix.
Active.Node = Active.Node->Link;
}
}
return SuffixesToAdd;
}
public:
/// Construct a suffix tree from a sequence of unsigned integers.
///
/// \param Str The string to construct the suffix tree for.
SuffixTree(const std::vector<unsigned> &Str) : Str(Str) {
Root = insertInternalNode(nullptr, EmptyIdx, EmptyIdx, 0);
Active.Node = Root;
// Keep track of the number of suffixes we have to add of the current
// prefix.
unsigned SuffixesToAdd = 0;
Active.Node = Root;
// Construct the suffix tree iteratively on each prefix of the string.
// PfxEndIdx is the end index of the current prefix.
// End is one past the last element in the string.
for (unsigned PfxEndIdx = 0, End = Str.size(); PfxEndIdx < End;
PfxEndIdx++) {
SuffixesToAdd++;
LeafEndIdx = PfxEndIdx; // Extend each of the leaves.
SuffixesToAdd = extend(PfxEndIdx, SuffixesToAdd);
}
// Set the suffix indices of each leaf.
assert(Root && "Root node can't be nullptr!");
setSuffixIndices(*Root, 0);
}
/// Iterator for finding all repeated substrings in the suffix tree.
struct RepeatedSubstringIterator {
private:
/// The current node we're visiting.
SuffixTreeNode *N = nullptr;
/// The repeated substring associated with this node.
RepeatedSubstring RS;
/// The nodes left to visit.
std::vector<SuffixTreeNode *> ToVisit;
/// The minimum length of a repeated substring to find.
/// Since we're outlining, we want at least two instructions in the range.
/// FIXME: This may not be true for targets like X86 which support many
/// instruction lengths.
const unsigned MinLength = 2;
/// Move the iterator to the next repeated substring.
void advance() {
// Clear the current state. If we're at the end of the range, then this
// is the state we want to be in.
RS = RepeatedSubstring();
N = nullptr;
// Each leaf node represents a repeat of a string.
std::vector<SuffixTreeNode *> LeafChildren;
// Continue visiting nodes until we find one which repeats more than once.
while (!ToVisit.empty()) {
SuffixTreeNode *Curr = ToVisit.back();
ToVisit.pop_back();
LeafChildren.clear();
// Keep track of the length of the string associated with the node. If
// it's too short, we'll quit.
unsigned Length = Curr->ConcatLen;
// Iterate over each child, saving internal nodes for visiting, and
// leaf nodes in LeafChildren. Internal nodes represent individual
// strings, which may repeat.
for (auto &ChildPair : Curr->Children) {
// Save all of this node's children for processing.
if (!ChildPair.second->isLeaf())
ToVisit.push_back(ChildPair.second);
// It's not an internal node, so it must be a leaf. If we have a
// long enough string, then save the leaf children.
else if (Length >= MinLength)
LeafChildren.push_back(ChildPair.second);
}
// The root never represents a repeated substring. If we're looking at
// that, then skip it.
if (Curr->isRoot())
continue;
// Do we have any repeated substrings?
if (LeafChildren.size() >= 2) {
// Yes. Update the state to reflect this, and then bail out.
N = Curr;
RS.Length = Length;
for (SuffixTreeNode *Leaf : LeafChildren)
RS.StartIndices.push_back(Leaf->SuffixIdx);
break;
}
}
// At this point, either NewRS is an empty RepeatedSubstring, or it was
// set in the above loop. Similarly, N is either nullptr, or the node
// associated with NewRS.
}
public:
/// Return the current repeated substring.
RepeatedSubstring &operator*() { return RS; }
RepeatedSubstringIterator &operator++() {
advance();
return *this;
}
RepeatedSubstringIterator operator++(int I) {
RepeatedSubstringIterator It(*this);
advance();
return It;
}
bool operator==(const RepeatedSubstringIterator &Other) {
return N == Other.N;
}
bool operator!=(const RepeatedSubstringIterator &Other) {
return !(*this == Other);
}
RepeatedSubstringIterator(SuffixTreeNode *N) : N(N) {
// Do we have a non-null node?
if (N) {
// Yes. At the first step, we need to visit all of N's children.
// Note: This means that we visit N last.
ToVisit.push_back(N);
advance();
}
}
};
typedef RepeatedSubstringIterator iterator;
iterator begin() { return iterator(Root); }
iterator end() { return iterator(nullptr); }
};
/// Maps \p MachineInstrs to unsigned integers and stores the mappings.
struct InstructionMapper {
/// The next available integer to assign to a \p MachineInstr that
/// cannot be outlined.
///
/// Set to -3 for compatability with \p DenseMapInfo<unsigned>.
unsigned IllegalInstrNumber = -3;
/// The next available integer to assign to a \p MachineInstr that can
/// be outlined.
unsigned LegalInstrNumber = 0;
/// Correspondence from \p MachineInstrs to unsigned integers.
DenseMap<MachineInstr *, unsigned, MachineInstrExpressionTrait>
InstructionIntegerMap;
/// Correspondence between \p MachineBasicBlocks and target-defined flags.
DenseMap<MachineBasicBlock *, unsigned> MBBFlagsMap;
/// The vector of unsigned integers that the module is mapped to.
std::vector<unsigned> UnsignedVec;
/// Stores the location of the instruction associated with the integer
/// at index i in \p UnsignedVec for each index i.
std::vector<MachineBasicBlock::iterator> InstrList;
// Set if we added an illegal number in the previous step.
// Since each illegal number is unique, we only need one of them between
// each range of legal numbers. This lets us make sure we don't add more
// than one illegal number per range.
bool AddedIllegalLastTime = false;
/// Maps \p *It to a legal integer.
///
/// Updates \p CanOutlineWithPrevInstr, \p HaveLegalRange, \p InstrListForMBB,
/// \p UnsignedVecForMBB, \p InstructionIntegerMap, and \p LegalInstrNumber.
///
/// \returns The integer that \p *It was mapped to.
unsigned mapToLegalUnsigned(
MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr,
bool &HaveLegalRange, unsigned &NumLegalInBlock,
std::vector<unsigned> &UnsignedVecForMBB,
std::vector<MachineBasicBlock::iterator> &InstrListForMBB) {
// We added something legal, so we should unset the AddedLegalLastTime
// flag.
AddedIllegalLastTime = false;
// If we have at least two adjacent legal instructions (which may have
// invisible instructions in between), remember that.
if (CanOutlineWithPrevInstr)
HaveLegalRange = true;
CanOutlineWithPrevInstr = true;
// Keep track of the number of legal instructions we insert.
NumLegalInBlock++;
// Get the integer for this instruction or give it the current
// LegalInstrNumber.
InstrListForMBB.push_back(It);
MachineInstr &MI = *It;
bool WasInserted;
DenseMap<MachineInstr *, unsigned, MachineInstrExpressionTrait>::iterator
ResultIt;
std::tie(ResultIt, WasInserted) =
InstructionIntegerMap.insert(std::make_pair(&MI, LegalInstrNumber));
unsigned MINumber = ResultIt->second;
// There was an insertion.
if (WasInserted)
LegalInstrNumber++;
UnsignedVecForMBB.push_back(MINumber);
// Make sure we don't overflow or use any integers reserved by the DenseMap.
if (LegalInstrNumber >= IllegalInstrNumber)
report_fatal_error("Instruction mapping overflow!");
assert(LegalInstrNumber != DenseMapInfo<unsigned>::getEmptyKey() &&
"Tried to assign DenseMap tombstone or empty key to instruction.");
assert(LegalInstrNumber != DenseMapInfo<unsigned>::getTombstoneKey() &&
"Tried to assign DenseMap tombstone or empty key to instruction.");
return MINumber;
}
/// Maps \p *It to an illegal integer.
///
/// Updates \p InstrListForMBB, \p UnsignedVecForMBB, and \p
/// IllegalInstrNumber.
///
/// \returns The integer that \p *It was mapped to.
unsigned mapToIllegalUnsigned(
MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr,
std::vector<unsigned> &UnsignedVecForMBB,
std::vector<MachineBasicBlock::iterator> &InstrListForMBB) {
// Can't outline an illegal instruction. Set the flag.
CanOutlineWithPrevInstr = false;
// Only add one illegal number per range of legal numbers.
if (AddedIllegalLastTime)
return IllegalInstrNumber;
// Remember that we added an illegal number last time.
AddedIllegalLastTime = true;
unsigned MINumber = IllegalInstrNumber;
InstrListForMBB.push_back(It);
UnsignedVecForMBB.push_back(IllegalInstrNumber);
IllegalInstrNumber--;
assert(LegalInstrNumber < IllegalInstrNumber &&
"Instruction mapping overflow!");
assert(IllegalInstrNumber != DenseMapInfo<unsigned>::getEmptyKey() &&
"IllegalInstrNumber cannot be DenseMap tombstone or empty key!");
assert(IllegalInstrNumber != DenseMapInfo<unsigned>::getTombstoneKey() &&
"IllegalInstrNumber cannot be DenseMap tombstone or empty key!");
return MINumber;
}
/// Transforms a \p MachineBasicBlock into a \p vector of \p unsigneds
/// and appends it to \p UnsignedVec and \p InstrList.
///
/// Two instructions are assigned the same integer if they are identical.
/// If an instruction is deemed unsafe to outline, then it will be assigned an
/// unique integer. The resulting mapping is placed into a suffix tree and
/// queried for candidates.
///
/// \param MBB The \p MachineBasicBlock to be translated into integers.
/// \param TII \p TargetInstrInfo for the function.
void convertToUnsignedVec(MachineBasicBlock &MBB,
const TargetInstrInfo &TII) {
unsigned Flags = 0;
// Don't even map in this case.
if (!TII.isMBBSafeToOutlineFrom(MBB, Flags))
return;
// Store info for the MBB for later outlining.
MBBFlagsMap[&MBB] = Flags;
MachineBasicBlock::iterator It = MBB.begin();
// The number of instructions in this block that will be considered for
// outlining.
unsigned NumLegalInBlock = 0;
// True if we have at least two legal instructions which aren't separated
// by an illegal instruction.
bool HaveLegalRange = false;
// True if we can perform outlining given the last mapped (non-invisible)
// instruction. This lets us know if we have a legal range.
bool CanOutlineWithPrevInstr = false;
// FIXME: Should this all just be handled in the target, rather than using
// repeated calls to getOutliningType?
std::vector<unsigned> UnsignedVecForMBB;
std::vector<MachineBasicBlock::iterator> InstrListForMBB;
for (MachineBasicBlock::iterator Et = MBB.end(); It != Et; It++) {
// Keep track of where this instruction is in the module.
switch (TII.getOutliningType(It, Flags)) {
case InstrType::Illegal:
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
InstrListForMBB);
break;
case InstrType::Legal:
mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange,
NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB);
break;
case InstrType::LegalTerminator:
mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange,
NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB);
// The instruction also acts as a terminator, so we have to record that
// in the string.
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
InstrListForMBB);
break;
case InstrType::Invisible:
// Normally this is set by mapTo(Blah)Unsigned, but we just want to
// skip this instruction. So, unset the flag here.
AddedIllegalLastTime = false;
break;
}
}
// Are there enough legal instructions in the block for outlining to be
// possible?
if (HaveLegalRange) {
// After we're done every insertion, uniquely terminate this part of the
// "string". This makes sure we won't match across basic block or function
// boundaries since the "end" is encoded uniquely and thus appears in no
// repeated substring.
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
InstrListForMBB);
InstrList.insert(InstrList.end(), InstrListForMBB.begin(),
InstrListForMBB.end());
UnsignedVec.insert(UnsignedVec.end(), UnsignedVecForMBB.begin(),
UnsignedVecForMBB.end());
}
}
InstructionMapper() {
// Make sure that the implementation of DenseMapInfo<unsigned> hasn't
// changed.
assert(DenseMapInfo<unsigned>::getEmptyKey() == (unsigned)-1 &&
"DenseMapInfo<unsigned>'s empty key isn't -1!");
assert(DenseMapInfo<unsigned>::getTombstoneKey() == (unsigned)-2 &&
"DenseMapInfo<unsigned>'s tombstone key isn't -2!");
}
};
/// An interprocedural pass which finds repeated sequences of
/// instructions and replaces them with calls to functions.
///
/// Each instruction is mapped to an unsigned integer and placed in a string.
/// The resulting mapping is then placed in a \p SuffixTree. The \p SuffixTree
/// is then repeatedly queried for repeated sequences of instructions. Each
/// non-overlapping repeated sequence is then placed in its own
/// \p MachineFunction and each instance is then replaced with a call to that
/// function.
struct MachineOutliner : public ModulePass {
static char ID;
/// Set to true if the outliner should consider functions with
/// linkonceodr linkage.
bool OutlineFromLinkOnceODRs = false;
/// Set to true if the outliner should run on all functions in the module
/// considered safe for outlining.
/// Set to true by default for compatibility with llc's -run-pass option.
/// Set when the pass is constructed in TargetPassConfig.
bool RunOnAllFunctions = true;
StringRef getPassName() const override { return "Machine Outliner"; }
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<MachineModuleInfoWrapperPass>();
AU.addPreserved<MachineModuleInfoWrapperPass>();
AU.setPreservesAll();
ModulePass::getAnalysisUsage(AU);
}
MachineOutliner() : ModulePass(ID) {
initializeMachineOutlinerPass(*PassRegistry::getPassRegistry());
}
/// Remark output explaining that not outlining a set of candidates would be
/// better than outlining that set.
void emitNotOutliningCheaperRemark(
unsigned StringLen, std::vector<Candidate> &CandidatesForRepeatedSeq,
OutlinedFunction &OF);
/// Remark output explaining that a function was outlined.
void emitOutlinedFunctionRemark(OutlinedFunction &OF);
/// Find all repeated substrings that satisfy the outlining cost model by
/// constructing a suffix tree.
///
/// If a substring appears at least twice, then it must be represented by
/// an internal node which appears in at least two suffixes. Each suffix
/// is represented by a leaf node. To do this, we visit each internal node
/// in the tree, using the leaf children of each internal node. If an
/// internal node represents a beneficial substring, then we use each of
/// its leaf children to find the locations of its substring.
///
/// \param Mapper Contains outlining mapping information.
/// \param[out] FunctionList Filled with a list of \p OutlinedFunctions
/// each type of candidate.
void findCandidates(InstructionMapper &Mapper,
std::vector<OutlinedFunction> &FunctionList);
/// Replace the sequences of instructions represented by \p OutlinedFunctions
/// with calls to functions.
///
/// \param M The module we are outlining from.
/// \param FunctionList A list of functions to be inserted into the module.
/// \param Mapper Contains the instruction mappings for the module.
bool outline(Module &M, std::vector<OutlinedFunction> &FunctionList,
InstructionMapper &Mapper, unsigned &OutlinedFunctionNum);
/// Creates a function for \p OF and inserts it into the module.
MachineFunction *createOutlinedFunction(Module &M, OutlinedFunction &OF,
InstructionMapper &Mapper,
unsigned Name);
/// Calls 'doOutline()'.
bool runOnModule(Module &M) override;
/// Construct a suffix tree on the instructions in \p M and outline repeated
/// strings from that tree.
bool doOutline(Module &M, unsigned &OutlinedFunctionNum);
/// Return a DISubprogram for OF if one exists, and null otherwise. Helper
/// function for remark emission.
DISubprogram *getSubprogramOrNull(const OutlinedFunction &OF) {
DISubprogram *SP;
for (const Candidate &C : OF.Candidates)
if (C.getMF() && (SP = C.getMF()->getFunction().getSubprogram()))
return SP;
return nullptr;
}
/// Populate and \p InstructionMapper with instruction-to-integer mappings.
/// These are used to construct a suffix tree.
void populateMapper(InstructionMapper &Mapper, Module &M,
MachineModuleInfo &MMI);
/// Initialize information necessary to output a size remark.
/// FIXME: This should be handled by the pass manager, not the outliner.
/// FIXME: This is nearly identical to the initSizeRemarkInfo in the legacy
/// pass manager.
void initSizeRemarkInfo(const Module &M, const MachineModuleInfo &MMI,
StringMap<unsigned> &FunctionToInstrCount);
/// Emit the remark.
// FIXME: This should be handled by the pass manager, not the outliner.
void
emitInstrCountChangedRemark(const Module &M, const MachineModuleInfo &MMI,
const StringMap<unsigned> &FunctionToInstrCount);
};
} // Anonymous namespace.
char MachineOutliner::ID = 0;
namespace llvm {
ModulePass *createMachineOutlinerPass(bool RunOnAllFunctions) {
MachineOutliner *OL = new MachineOutliner();
OL->RunOnAllFunctions = RunOnAllFunctions;
return OL;
}
} // namespace llvm
INITIALIZE_PASS(MachineOutliner, DEBUG_TYPE, "Machine Function Outliner", false,
false)
void MachineOutliner::emitNotOutliningCheaperRemark(
unsigned StringLen, std::vector<Candidate> &CandidatesForRepeatedSeq,
OutlinedFunction &OF) {
// FIXME: Right now, we arbitrarily choose some Candidate from the
// OutlinedFunction. This isn't necessarily fixed, nor does it have to be.
// We should probably sort these by function name or something to make sure
// the remarks are stable.
Candidate &C = CandidatesForRepeatedSeq.front();
MachineOptimizationRemarkEmitter MORE(*(C.getMF()), nullptr);
MORE.emit([&]() {
MachineOptimizationRemarkMissed R(DEBUG_TYPE, "NotOutliningCheaper",
C.front()->getDebugLoc(), C.getMBB());
R << "Did not outline " << NV("Length", StringLen) << " instructions"
<< " from " << NV("NumOccurrences", CandidatesForRepeatedSeq.size())
<< " locations."
<< " Bytes from outlining all occurrences ("
<< NV("OutliningCost", OF.getOutliningCost()) << ")"
<< " >= Unoutlined instruction bytes ("
<< NV("NotOutliningCost", OF.getNotOutlinedCost()) << ")"
<< " (Also found at: ";
// Tell the user the other places the candidate was found.
for (unsigned i = 1, e = CandidatesForRepeatedSeq.size(); i < e; i++) {
R << NV((Twine("OtherStartLoc") + Twine(i)).str(),
CandidatesForRepeatedSeq[i].front()->getDebugLoc());
if (i != e - 1)
R << ", ";
}
R << ")";
return R;
});
}
void MachineOutliner::emitOutlinedFunctionRemark(OutlinedFunction &OF) {
MachineBasicBlock *MBB = &*OF.MF->begin();
MachineOptimizationRemarkEmitter MORE(*OF.MF, nullptr);
MachineOptimizationRemark R(DEBUG_TYPE, "OutlinedFunction",
MBB->findDebugLoc(MBB->begin()), MBB);
R << "Saved " << NV("OutliningBenefit", OF.getBenefit()) << " bytes by "
<< "outlining " << NV("Length", OF.getNumInstrs()) << " instructions "
<< "from " << NV("NumOccurrences", OF.getOccurrenceCount())
<< " locations. "
<< "(Found at: ";
// Tell the user the other places the candidate was found.
for (size_t i = 0, e = OF.Candidates.size(); i < e; i++) {
R << NV((Twine("StartLoc") + Twine(i)).str(),
OF.Candidates[i].front()->getDebugLoc());
if (i != e - 1)
R << ", ";
}
R << ")";
MORE.emit(R);
}
void MachineOutliner::findCandidates(
InstructionMapper &Mapper, std::vector<OutlinedFunction> &FunctionList) {
FunctionList.clear();
SuffixTree ST(Mapper.UnsignedVec);
// First, find dall of the repeated substrings in the tree of minimum length
// 2.
std::vector<Candidate> CandidatesForRepeatedSeq;
for (auto It = ST.begin(), Et = ST.end(); It != Et; ++It) {
CandidatesForRepeatedSeq.clear();
SuffixTree::RepeatedSubstring RS = *It;
unsigned StringLen = RS.Length;
for (const unsigned &StartIdx : RS.StartIndices) {
unsigned EndIdx = StartIdx + StringLen - 1;
// Trick: Discard some candidates that would be incompatible with the
// ones we've already found for this sequence. This will save us some
// work in candidate selection.
//
// If two candidates overlap, then we can't outline them both. This
// happens when we have candidates that look like, say
//
// AA (where each "A" is an instruction).
//
// We might have some portion of the module that looks like this:
// AAAAAA (6 A's)
//
// In this case, there are 5 different copies of "AA" in this range, but
// at most 3 can be outlined. If only outlining 3 of these is going to
// be unbeneficial, then we ought to not bother.
//
// Note that two things DON'T overlap when they look like this:
// start1...end1 .... start2...end2
// That is, one must either
// * End before the other starts
// * Start after the other ends
if (std::all_of(
CandidatesForRepeatedSeq.begin(), CandidatesForRepeatedSeq.end(),
[&StartIdx, &EndIdx](const Candidate &C) {
return (EndIdx < C.getStartIdx() || StartIdx > C.getEndIdx());
})) {
// It doesn't overlap with anything, so we can outline it.
// Each sequence is over [StartIt, EndIt].
// Save the candidate and its location.
MachineBasicBlock::iterator StartIt = Mapper.InstrList[StartIdx];
MachineBasicBlock::iterator EndIt = Mapper.InstrList[EndIdx];
MachineBasicBlock *MBB = StartIt->getParent();
CandidatesForRepeatedSeq.emplace_back(StartIdx, StringLen, StartIt,
EndIt, MBB, FunctionList.size(),
Mapper.MBBFlagsMap[MBB]);
}
}
// We've found something we might want to outline.
// Create an OutlinedFunction to store it and check if it'd be beneficial
// to outline.
if (CandidatesForRepeatedSeq.size() < 2)
continue;
// Arbitrarily choose a TII from the first candidate.
// FIXME: Should getOutliningCandidateInfo move to TargetMachine?
const TargetInstrInfo *TII =
CandidatesForRepeatedSeq[0].getMF()->getSubtarget().getInstrInfo();
OutlinedFunction OF =
TII->getOutliningCandidateInfo(CandidatesForRepeatedSeq);
// If we deleted too many candidates, then there's nothing worth outlining.
// FIXME: This should take target-specified instruction sizes into account.
if (OF.Candidates.size() < 2)
continue;
// Is it better to outline this candidate than not?
if (OF.getBenefit() < 1) {
emitNotOutliningCheaperRemark(StringLen, CandidatesForRepeatedSeq, OF);
continue;
}
FunctionList.push_back(OF);
}
}
MachineFunction *MachineOutliner::createOutlinedFunction(
Module &M, OutlinedFunction &OF, InstructionMapper &Mapper, unsigned Name) {
// Create the function name. This should be unique.
// FIXME: We should have a better naming scheme. This should be stable,
// regardless of changes to the outliner's cost model/traversal order.
std::string FunctionName = ("OUTLINED_FUNCTION_" + Twine(Name)).str();
// Create the function using an IR-level function.
LLVMContext &C = M.getContext();
Function *F = Function::Create(FunctionType::get(Type::getVoidTy(C), false),
Function::ExternalLinkage, FunctionName, M);
// NOTE: If this is linkonceodr, then we can take advantage of linker deduping
// which gives us better results when we outline from linkonceodr functions.
F->setLinkage(GlobalValue::InternalLinkage);
F->setUnnamedAddr(GlobalValue::UnnamedAddr::Global);
// FIXME: Set nounwind, so we don't generate eh_frame? Haven't verified it's
// necessary.
// Set optsize/minsize, so we don't insert padding between outlined
// functions.
F->addFnAttr(Attribute::OptimizeForSize);
F->addFnAttr(Attribute::MinSize);
// Include target features from an arbitrary candidate for the outlined
// function. This makes sure the outlined function knows what kinds of
// instructions are going into it. This is fine, since all parent functions
// must necessarily support the instructions that are in the outlined region.
Candidate &FirstCand = OF.Candidates.front();
const Function &ParentFn = FirstCand.getMF()->getFunction();
if (ParentFn.hasFnAttribute("target-features"))
F->addFnAttr(ParentFn.getFnAttribute("target-features"));
BasicBlock *EntryBB = BasicBlock::Create(C, "entry", F);
IRBuilder<> Builder(EntryBB);
Builder.CreateRetVoid();
MachineModuleInfo &MMI = getAnalysis<MachineModuleInfoWrapperPass>().getMMI();
MachineFunction &MF = MMI.getOrCreateMachineFunction(*F);
MachineBasicBlock &MBB = *MF.CreateMachineBasicBlock();
const TargetSubtargetInfo &STI = MF.getSubtarget();
const TargetInstrInfo &TII = *STI.getInstrInfo();
// Insert the new function into the module.
MF.insert(MF.begin(), &MBB);
for (auto I = FirstCand.front(), E = std::next(FirstCand.back()); I != E;
++I) {
MachineInstr *NewMI = MF.CloneMachineInstr(&*I);
NewMI->dropMemRefs(MF);
// Don't keep debug information for outlined instructions.
NewMI->setDebugLoc(DebugLoc());
MBB.insert(MBB.end(), NewMI);
}
TII.buildOutlinedFrame(MBB, MF, OF);
// Outlined functions shouldn't preserve liveness.
MF.getProperties().reset(MachineFunctionProperties::Property::TracksLiveness);
MF.getRegInfo().freezeReservedRegs(MF);
// If there's a DISubprogram associated with this outlined function, then
// emit debug info for the outlined function.
if (DISubprogram *SP = getSubprogramOrNull(OF)) {
// We have a DISubprogram. Get its DICompileUnit.
DICompileUnit *CU = SP->getUnit();
DIBuilder DB(M, true, CU);
DIFile *Unit = SP->getFile();
Mangler Mg;
// Get the mangled name of the function for the linkage name.
std::string Dummy;
llvm::raw_string_ostream MangledNameStream(Dummy);
Mg.getNameWithPrefix(MangledNameStream, F, false);
DISubprogram *OutlinedSP = DB.createFunction(
Unit /* Context */, F->getName(), StringRef(MangledNameStream.str()),
Unit /* File */,
0 /* Line 0 is reserved for compiler-generated code. */,
DB.createSubroutineType(DB.getOrCreateTypeArray(None)), /* void type */
0, /* Line 0 is reserved for compiler-generated code. */
DINode::DIFlags::FlagArtificial /* Compiler-generated code. */,
/* Outlined code is optimized code by definition. */
DISubprogram::SPFlagDefinition | DISubprogram::SPFlagOptimized);
// Don't add any new variables to the subprogram.
DB.finalizeSubprogram(OutlinedSP);
// Attach subprogram to the function.
F->setSubprogram(OutlinedSP);
// We're done with the DIBuilder.
DB.finalize();
}
return &MF;
}
bool MachineOutliner::outline(Module &M,
std::vector<OutlinedFunction> &FunctionList,
InstructionMapper &Mapper,
unsigned &OutlinedFunctionNum) {
bool OutlinedSomething = false;
// Sort by benefit. The most beneficial functions should be outlined first.
llvm::stable_sort(FunctionList, [](const OutlinedFunction &LHS,
const OutlinedFunction &RHS) {
return LHS.getBenefit() > RHS.getBenefit();
});
// Walk over each function, outlining them as we go along. Functions are
// outlined greedily, based off the sort above.
for (OutlinedFunction &OF : FunctionList) {
// If we outlined something that overlapped with a candidate in a previous
// step, then we can't outline from it.
erase_if(OF.Candidates, [&Mapper](Candidate &C) {
return std::any_of(
Mapper.UnsignedVec.begin() + C.getStartIdx(),
Mapper.UnsignedVec.begin() + C.getEndIdx() + 1,
[](unsigned I) { return (I == static_cast<unsigned>(-1)); });
});
// If we made it unbeneficial to outline this function, skip it.
if (OF.getBenefit() < 1)
continue;
// It's beneficial. Create the function and outline its sequence's
// occurrences.
OF.MF = createOutlinedFunction(M, OF, Mapper, OutlinedFunctionNum);
emitOutlinedFunctionRemark(OF);
FunctionsCreated++;
OutlinedFunctionNum++; // Created a function, move to the next name.
MachineFunction *MF = OF.MF;
const TargetSubtargetInfo &STI = MF->getSubtarget();
const TargetInstrInfo &TII = *STI.getInstrInfo();
// Replace occurrences of the sequence with calls to the new function.
for (Candidate &C : OF.Candidates) {
MachineBasicBlock &MBB = *C.getMBB();
MachineBasicBlock::iterator StartIt = C.front();
MachineBasicBlock::iterator EndIt = C.back();
// Insert the call.
auto CallInst = TII.insertOutlinedCall(M, MBB, StartIt, *MF, C);
// If the caller tracks liveness, then we need to make sure that
// anything we outline doesn't break liveness assumptions. The outlined
// functions themselves currently don't track liveness, but we should
// make sure that the ranges we yank things out of aren't wrong.
if (MBB.getParent()->getProperties().hasProperty(
MachineFunctionProperties::Property::TracksLiveness)) {
// Helper lambda for adding implicit def operands to the call
// instruction. It also updates call site information for moved
// code.
auto CopyDefsAndUpdateCalls = [&CallInst](MachineInstr &MI) {
for (MachineOperand &MOP : MI.operands()) {
// Skip over anything that isn't a register.
if (!MOP.isReg())
continue;
// If it's a def, add it to the call instruction.
if (MOP.isDef())
CallInst->addOperand(MachineOperand::CreateReg(
MOP.getReg(), true, /* isDef = true */
true /* isImp = true */));
}
if (MI.isCall())
MI.getMF()->eraseCallSiteInfo(&MI);
};
// Copy over the defs in the outlined range.
// First inst in outlined range <-- Anything that's defined in this
// ... .. range has to be added as an
// implicit Last inst in outlined range <-- def to the call
// instruction. Also remove call site information for outlined block
// of code.
std::for_each(CallInst, std::next(EndIt), CopyDefsAndUpdateCalls);
}
// Erase from the point after where the call was inserted up to, and
// including, the final instruction in the sequence.
// Erase needs one past the end, so we need std::next there too.
MBB.erase(std::next(StartIt), std::next(EndIt));
// Keep track of what we removed by marking them all as -1.
std::for_each(Mapper.UnsignedVec.begin() + C.getStartIdx(),
Mapper.UnsignedVec.begin() + C.getEndIdx() + 1,
[](unsigned &I) { I = static_cast<unsigned>(-1); });
OutlinedSomething = true;
// Statistics.
NumOutlined++;
}
}
LLVM_DEBUG(dbgs() << "OutlinedSomething = " << OutlinedSomething << "\n";);
return OutlinedSomething;
}
void MachineOutliner::populateMapper(InstructionMapper &Mapper, Module &M,
MachineModuleInfo &MMI) {
// Build instruction mappings for each function in the module. Start by
// iterating over each Function in M.
for (Function &F : M) {
// If there's nothing in F, then there's no reason to try and outline from
// it.
if (F.empty())
continue;
// Disable outlining from noreturn functions right now. Noreturn requires
// special handling for the case where what we are outlining could be a
// tail call.
if (F.hasFnAttribute(Attribute::NoReturn))
continue;
// There's something in F. Check if it has a MachineFunction associated with
// it.
MachineFunction *MF = MMI.getMachineFunction(F);
// If it doesn't, then there's nothing to outline from. Move to the next
// Function.
if (!MF)
continue;
const TargetInstrInfo *TII = MF->getSubtarget().getInstrInfo();
if (!RunOnAllFunctions && !TII->shouldOutlineFromFunctionByDefault(*MF))
continue;
// We have a MachineFunction. Ask the target if it's suitable for outlining.
// If it isn't, then move on to the next Function in the module.
if (!TII->isFunctionSafeToOutlineFrom(*MF, OutlineFromLinkOnceODRs))
continue;
// We have a function suitable for outlining. Iterate over every
// MachineBasicBlock in MF and try to map its instructions to a list of
// unsigned integers.
for (MachineBasicBlock &MBB : *MF) {
// If there isn't anything in MBB, then there's no point in outlining from
// it.
// If there are fewer than 2 instructions in the MBB, then it can't ever
// contain something worth outlining.
// FIXME: This should be based off of the maximum size in B of an outlined
// call versus the size in B of the MBB.
if (MBB.empty() || MBB.size() < 2)
continue;
// Check if MBB could be the target of an indirect branch. If it is, then
// we don't want to outline from it.
if (MBB.hasAddressTaken())
continue;
// MBB is suitable for outlining. Map it to a list of unsigneds.
Mapper.convertToUnsignedVec(MBB, *TII);
}
}
}
void MachineOutliner::initSizeRemarkInfo(
const Module &M, const MachineModuleInfo &MMI,
StringMap<unsigned> &FunctionToInstrCount) {
// Collect instruction counts for every function. We'll use this to emit
// per-function size remarks later.
for (const Function &F : M) {
MachineFunction *MF = MMI.getMachineFunction(F);
// We only care about MI counts here. If there's no MachineFunction at this
// point, then there won't be after the outliner runs, so let's move on.
if (!MF)
continue;
FunctionToInstrCount[F.getName().str()] = MF->getInstructionCount();
}
}
void MachineOutliner::emitInstrCountChangedRemark(
const Module &M, const MachineModuleInfo &MMI,
const StringMap<unsigned> &FunctionToInstrCount) {
// Iterate over each function in the module and emit remarks.
// Note that we won't miss anything by doing this, because the outliner never
// deletes functions.
for (const Function &F : M) {
MachineFunction *MF = MMI.getMachineFunction(F);
// The outliner never deletes functions. If we don't have a MF here, then we
// didn't have one prior to outlining either.
if (!MF)
continue;
std::string Fname = F.getName();
unsigned FnCountAfter = MF->getInstructionCount();
unsigned FnCountBefore = 0;
// Check if the function was recorded before.
auto It = FunctionToInstrCount.find(Fname);
// Did we have a previously-recorded size? If yes, then set FnCountBefore
// to that.
if (It != FunctionToInstrCount.end())
FnCountBefore = It->second;
// Compute the delta and emit a remark if there was a change.
int64_t FnDelta = static_cast<int64_t>(FnCountAfter) -
static_cast<int64_t>(FnCountBefore);
if (FnDelta == 0)
continue;
MachineOptimizationRemarkEmitter MORE(*MF, nullptr);
MORE.emit([&]() {
MachineOptimizationRemarkAnalysis R("size-info", "FunctionMISizeChange",
DiagnosticLocation(), &MF->front());
R << DiagnosticInfoOptimizationBase::Argument("Pass", "Machine Outliner")
<< ": Function: "
<< DiagnosticInfoOptimizationBase::Argument("Function", F.getName())
<< ": MI instruction count changed from "
<< DiagnosticInfoOptimizationBase::Argument("MIInstrsBefore",
FnCountBefore)
<< " to "
<< DiagnosticInfoOptimizationBase::Argument("MIInstrsAfter",
FnCountAfter)
<< "; Delta: "
<< DiagnosticInfoOptimizationBase::Argument("Delta", FnDelta);
return R;
});
}
}
bool MachineOutliner::runOnModule(Module &M) {
// Check if there's anything in the module. If it's empty, then there's
// nothing to outline.
if (M.empty())
return false;
// Number to append to the current outlined function.
unsigned OutlinedFunctionNum = 0;
if (!doOutline(M, OutlinedFunctionNum))
return false;
return true;
}
bool MachineOutliner::doOutline(Module &M, unsigned &OutlinedFunctionNum) {
MachineModuleInfo &MMI = getAnalysis<MachineModuleInfoWrapperPass>().getMMI();
// If the user passed -enable-machine-outliner=always or
// -enable-machine-outliner, the pass will run on all functions in the module.
// Otherwise, if the target supports default outlining, it will run on all
// functions deemed by the target to be worth outlining from by default. Tell
// the user how the outliner is running.
LLVM_DEBUG({
dbgs() << "Machine Outliner: Running on ";
if (RunOnAllFunctions)
dbgs() << "all functions";
else
dbgs() << "target-default functions";
dbgs() << "\n";
});
// If the user specifies that they want to outline from linkonceodrs, set
// it here.
OutlineFromLinkOnceODRs = EnableLinkOnceODROutlining;
InstructionMapper Mapper;
// Prepare instruction mappings for the suffix tree.
populateMapper(Mapper, M, MMI);
std::vector<OutlinedFunction> FunctionList;
// Find all of the outlining candidates.
findCandidates(Mapper, FunctionList);
// If we've requested size remarks, then collect the MI counts of every
// function before outlining, and the MI counts after outlining.
// FIXME: This shouldn't be in the outliner at all; it should ultimately be
// the pass manager's responsibility.
// This could pretty easily be placed in outline instead, but because we
// really ultimately *don't* want this here, it's done like this for now
// instead.
// Check if we want size remarks.
bool ShouldEmitSizeRemarks = M.shouldEmitInstrCountChangedRemark();
StringMap<unsigned> FunctionToInstrCount;
if (ShouldEmitSizeRemarks)
initSizeRemarkInfo(M, MMI, FunctionToInstrCount);
// Outline each of the candidates and return true if something was outlined.
bool OutlinedSomething =
outline(M, FunctionList, Mapper, OutlinedFunctionNum);
// If we outlined something, we definitely changed the MI count of the
// module. If we've asked for size remarks, then output them.
// FIXME: This should be in the pass manager.
if (ShouldEmitSizeRemarks && OutlinedSomething)
emitInstrCountChangedRemark(M, MMI, FunctionToInstrCount);
return OutlinedSomething;
}
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