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//===- DCE.cpp - Code to perform dead code elimination --------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements dead inst elimination and dead code elimination.
//
// Dead Inst Elimination performs a single pass over the function removing
// instructions that are obviously dead.  Dead Code Elimination is similar, but
// it rechecks instructions that were used by removed instructions to see if
// they are newly dead.
//
//===----------------------------------------------------------------------===//

#include "llvm/Transforms/Scalar/DCE.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Support/DebugCounter.h"
#include "llvm/Transforms/Scalar.h"
using namespace llvm;

#define DEBUG_TYPE "dce"

STATISTIC(DIEEliminated, "Number of insts removed by DIE pass");
STATISTIC(DCEEliminated, "Number of insts removed");
DEBUG_COUNTER(DCECounter, "dce-transform",
              "Controls which instructions are eliminated");

namespace {
  //===--------------------------------------------------------------------===//
  // DeadInstElimination pass implementation
  //
struct DeadInstElimination : public FunctionPass {
  static char ID; // Pass identification, replacement for typeid
  DeadInstElimination() : FunctionPass(ID) {
    initializeDeadInstEliminationPass(*PassRegistry::getPassRegistry());
  }
  bool runOnFunction(Function &F) override {
    if (skipFunction(F))
      return false;
    auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
    TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI(F) : nullptr;

    bool Changed = false;
    for (auto &BB : F) {
      for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); ) {
        Instruction *Inst = &*DI++;
        if (isInstructionTriviallyDead(Inst, TLI)) {
          if (!DebugCounter::shouldExecute(DCECounter))
            continue;
          salvageDebugInfo(*Inst);
          Inst->eraseFromParent();
          Changed = true;
          ++DIEEliminated;
        }
      }
    }
    return Changed;
  }

    void getAnalysisUsage(AnalysisUsage &AU) const override {
      AU.setPreservesCFG();
    }
};
}

char DeadInstElimination::ID = 0;
INITIALIZE_PASS(DeadInstElimination, "die",
                "Dead Instruction Elimination", false, false)

Pass *llvm::createDeadInstEliminationPass() {
  return new DeadInstElimination();
}

static bool DCEInstruction(Instruction *I,
                           SmallSetVector<Instruction *, 16> &WorkList,
                           const TargetLibraryInfo *TLI) {
  if (isInstructionTriviallyDead(I, TLI)) {
    if (!DebugCounter::shouldExecute(DCECounter))
      return false;

    salvageDebugInfo(*I);

    // Null out all of the instruction's operands to see if any operand becomes
    // dead as we go.
    for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
      Value *OpV = I->getOperand(i);
      I->setOperand(i, nullptr);

      if (!OpV->use_empty() || I == OpV)
        continue;

      // If the operand is an instruction that became dead as we nulled out the
      // operand, and if it is 'trivially' dead, delete it in a future loop
      // iteration.
      if (Instruction *OpI = dyn_cast<Instruction>(OpV))
        if (isInstructionTriviallyDead(OpI, TLI))
          WorkList.insert(OpI);
    }

    I->eraseFromParent();
    ++DCEEliminated;
    return true;
  }
  return false;
}

static bool eliminateDeadCode(Function &F, TargetLibraryInfo *TLI) {
  bool MadeChange = false;
  SmallSetVector<Instruction *, 16> WorkList;
  // Iterate over the original function, only adding insts to the worklist
  // if they actually need to be revisited. This avoids having to pre-init
  // the worklist with the entire function's worth of instructions.
  for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE;) {
    Instruction *I = &*FI;
    ++FI;

    // We're visiting this instruction now, so make sure it's not in the
    // worklist from an earlier visit.
    if (!WorkList.count(I))
      MadeChange |= DCEInstruction(I, WorkList, TLI);
  }

  while (!WorkList.empty()) {
    Instruction *I = WorkList.pop_back_val();
    MadeChange |= DCEInstruction(I, WorkList, TLI);
  }
  return MadeChange;
}

PreservedAnalyses DCEPass::run(Function &F, FunctionAnalysisManager &AM) {
  if (!eliminateDeadCode(F, AM.getCachedResult<TargetLibraryAnalysis>(F)))
    return PreservedAnalyses::all();

  PreservedAnalyses PA;
  PA.preserveSet<CFGAnalyses>();
  return PA;
}

namespace {
struct DCELegacyPass : public FunctionPass {
  static char ID; // Pass identification, replacement for typeid
  DCELegacyPass() : FunctionPass(ID) {
    initializeDCELegacyPassPass(*PassRegistry::getPassRegistry());
  }

  bool runOnFunction(Function &F) override {
    if (skipFunction(F))
      return false;

    auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
    TargetLibraryInfo *TLI = TLIP ? &TLIP->getTLI(F) : nullptr;

    return eliminateDeadCode(F, TLI);
  }

  void getAnalysisUsage(AnalysisUsage &AU) const override {
    AU.setPreservesCFG();
  }
};
}

char DCELegacyPass::ID = 0;
INITIALIZE_PASS(DCELegacyPass, "dce", "Dead Code Elimination", false, false)

FunctionPass *llvm::createDeadCodeEliminationPass() {
  return new DCELegacyPass();
}