reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473
  474
  475
  476
  477
  478
  479
  480
  481
  482
  483
  484
  485
  486
  487
  488
  489
  490
  491
  492
  493
  494
  495
  496
  497
  498
  499
  500
  501
  502
  503
  504
  505
  506
  507
  508
  509
  510
  511
  512
  513
  514
  515
  516
  517
  518
  519
  520
  521
  522
  523
  524
  525
  526
  527
  528
  529
  530
  531
  532
  533
  534
  535
  536
  537
  538
  539
  540
  541
  542
  543
  544
  545
  546
  547
  548
  549
  550
  551
  552
  553
  554
  555
  556
  557
  558
  559
  560
  561
  562
  563
  564
  565
  566
  567
  568
  569
  570
  571
  572
  573
  574
  575
  576
  577
  578
  579
  580
  581
  582
  583
  584
  585
  586
  587
  588
  589
  590
  591
  592
  593
  594
  595
  596
  597
  598
  599
  600
  601
  602
  603
  604
  605
  606
  607
  608
  609
  610
  611
  612
  613
  614
  615
  616
  617
  618
  619
  620
  621
  622
  623
  624
  625
  626
  627
  628
  629
  630
  631
  632
  633
  634
  635
  636
  637
  638
  639
  640
  641
  642
  643
  644
  645
  646
  647
  648
  649
  650
  651
  652
  653
  654
  655
  656
  657
  658
  659
  660
  661
  662
  663
  664
  665
  666
  667
  668
  669
  670
  671
  672
  673
  674
  675
  676
  677
  678
  679
  680
  681
  682
  683
  684
  685
  686
  687
  688
  689
  690
  691
  692
  693
  694
  695
  696
  697
  698
  699
  700
  701
  702
  703
  704
  705
  706
  707
  708
  709
  710
  711
  712
  713
  714
  715
  716
  717
  718
  719
  720
  721
  722
  723
  724
  725
  726
  727
  728
  729
  730
  731
  732
  733
  734
  735
  736
  737
  738
  739
  740
  741
  742
  743
  744
  745
  746
  747
  748
  749
  750
  751
  752
  753
  754
//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#include <stdlib.h>

#include <algorithm>

#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadList.h"
#include "lldb/Target/ThreadPlan.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/State.h"

using namespace lldb;
using namespace lldb_private;

ThreadList::ThreadList(Process *process)
    : ThreadCollection(), m_process(process), m_stop_id(0),
      m_selected_tid(LLDB_INVALID_THREAD_ID) {}

ThreadList::ThreadList(const ThreadList &rhs)
    : ThreadCollection(), m_process(rhs.m_process), m_stop_id(rhs.m_stop_id),
      m_selected_tid() {
  // Use the assignment operator since it uses the mutex
  *this = rhs;
}

const ThreadList &ThreadList::operator=(const ThreadList &rhs) {
  if (this != &rhs) {
    // Lock both mutexes to make sure neither side changes anyone on us while
    // the assignment occurs
    std::lock(GetMutex(), rhs.GetMutex());
    std::lock_guard<std::recursive_mutex> guard(GetMutex(), std::adopt_lock);
    std::lock_guard<std::recursive_mutex> rhs_guard(rhs.GetMutex(), 
                                                    std::adopt_lock);

    m_process = rhs.m_process;
    m_stop_id = rhs.m_stop_id;
    m_threads = rhs.m_threads;
    m_selected_tid = rhs.m_selected_tid;
  }
  return *this;
}

ThreadList::~ThreadList() {
  // Clear the thread list. Clear will take the mutex lock which will ensure
  // that if anyone is using the list they won't get it removed while using it.
  Clear();
}

lldb::ThreadSP ThreadList::GetExpressionExecutionThread() {
  if (m_expression_tid_stack.empty())
    return GetSelectedThread();
  ThreadSP expr_thread_sp = FindThreadByID(m_expression_tid_stack.back());
  if (expr_thread_sp)
    return expr_thread_sp;
  else
    return GetSelectedThread();
}

void ThreadList::PushExpressionExecutionThread(lldb::tid_t tid) {
  m_expression_tid_stack.push_back(tid);
}

void ThreadList::PopExpressionExecutionThread(lldb::tid_t tid) {
  assert(m_expression_tid_stack.back() == tid);
  m_expression_tid_stack.pop_back();
}

uint32_t ThreadList::GetStopID() const { return m_stop_id; }

void ThreadList::SetStopID(uint32_t stop_id) { m_stop_id = stop_id; }

uint32_t ThreadList::GetSize(bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();
  return m_threads.size();
}

ThreadSP ThreadList::GetThreadAtIndex(uint32_t idx, bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  if (idx < m_threads.size())
    thread_sp = m_threads[idx];
  return thread_sp;
}

ThreadSP ThreadList::FindThreadByID(lldb::tid_t tid, bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  uint32_t idx = 0;
  const uint32_t num_threads = m_threads.size();
  for (idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetID() == tid) {
      thread_sp = m_threads[idx];
      break;
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::FindThreadByProtocolID(lldb::tid_t tid, bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  uint32_t idx = 0;
  const uint32_t num_threads = m_threads.size();
  for (idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetProtocolID() == tid) {
      thread_sp = m_threads[idx];
      break;
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::RemoveThreadByID(lldb::tid_t tid, bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  uint32_t idx = 0;
  const uint32_t num_threads = m_threads.size();
  for (idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetID() == tid) {
      thread_sp = m_threads[idx];
      m_threads.erase(m_threads.begin() + idx);
      break;
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::RemoveThreadByProtocolID(lldb::tid_t tid,
                                              bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  uint32_t idx = 0;
  const uint32_t num_threads = m_threads.size();
  for (idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetProtocolID() == tid) {
      thread_sp = m_threads[idx];
      m_threads.erase(m_threads.begin() + idx);
      break;
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::GetThreadSPForThreadPtr(Thread *thread_ptr) {
  ThreadSP thread_sp;
  if (thread_ptr) {
    std::lock_guard<std::recursive_mutex> guard(GetMutex());

    uint32_t idx = 0;
    const uint32_t num_threads = m_threads.size();
    for (idx = 0; idx < num_threads; ++idx) {
      if (m_threads[idx].get() == thread_ptr) {
        thread_sp = m_threads[idx];
        break;
      }
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::GetBackingThread(const ThreadSP &real_thread) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  ThreadSP thread_sp;
  const uint32_t num_threads = m_threads.size();
  for (uint32_t idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetBackingThread() == real_thread) {
      thread_sp = m_threads[idx];
      break;
    }
  }
  return thread_sp;
}

ThreadSP ThreadList::FindThreadByIndexID(uint32_t index_id, bool can_update) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  if (can_update)
    m_process->UpdateThreadListIfNeeded();

  ThreadSP thread_sp;
  const uint32_t num_threads = m_threads.size();
  for (uint32_t idx = 0; idx < num_threads; ++idx) {
    if (m_threads[idx]->GetIndexID() == index_id) {
      thread_sp = m_threads[idx];
      break;
    }
  }
  return thread_sp;
}

bool ThreadList::ShouldStop(Event *event_ptr) {
  // Running events should never stop, obviously...

  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

  // The ShouldStop method of the threads can do a whole lot of work, figuring
  // out whether the thread plan conditions are met.  So we don't want to keep
  // the ThreadList locked the whole time we are doing this.
  // FIXME: It is possible that running code could cause new threads
  // to be created.  If that happens, we will miss asking them whether they
  // should stop.  This is not a big deal since we haven't had a chance to hang
  // any interesting operations on those threads yet.

  collection threads_copy;
  {
    // Scope for locker
    std::lock_guard<std::recursive_mutex> guard(GetMutex());

    m_process->UpdateThreadListIfNeeded();
    for (lldb::ThreadSP thread_sp : m_threads) {
      // This is an optimization...  If we didn't let a thread run in between
      // the previous stop and this one, we shouldn't have to consult it for
      // ShouldStop.  So just leave it off the list we are going to inspect. On
      // Linux, if a thread-specific conditional breakpoint was hit, it won't
      // necessarily be the thread that hit the breakpoint itself that
      // evaluates the conditional expression, so the thread that hit the
      // breakpoint could still be asked to stop, even though it hasn't been
      // allowed to run since the previous stop.
      if (thread_sp->GetTemporaryResumeState() != eStateSuspended ||
          thread_sp->IsStillAtLastBreakpointHit())
        threads_copy.push_back(thread_sp);
    }

    // It is possible the threads we were allowing to run all exited and then
    // maybe the user interrupted or something, then fall back on looking at
    // all threads:

    if (threads_copy.size() == 0)
      threads_copy = m_threads;
  }

  collection::iterator pos, end = threads_copy.end();

  if (log) {
    log->PutCString("");
    LLDB_LOGF(log,
              "ThreadList::%s: %" PRIu64 " threads, %" PRIu64
              " unsuspended threads",
              __FUNCTION__, (uint64_t)m_threads.size(),
              (uint64_t)threads_copy.size());
  }

  bool did_anybody_stop_for_a_reason = false;

  // If the event is an Interrupt event, then we're going to stop no matter
  // what.  Otherwise, presume we won't stop.
  bool should_stop = false;
  if (Process::ProcessEventData::GetInterruptedFromEvent(event_ptr)) {
    LLDB_LOGF(
        log, "ThreadList::%s handling interrupt event, should stop set to true",
        __FUNCTION__);

    should_stop = true;
  }

  // Now we run through all the threads and get their stop info's.  We want to
  // make sure to do this first before we start running the ShouldStop, because
  // one thread's ShouldStop could destroy information (like deleting a thread
  // specific breakpoint another thread had stopped at) which could lead us to
  // compute the StopInfo incorrectly. We don't need to use it here, we just
  // want to make sure it gets computed.

  for (pos = threads_copy.begin(); pos != end; ++pos) {
    ThreadSP thread_sp(*pos);
    thread_sp->GetStopInfo();
  }

  for (pos = threads_copy.begin(); pos != end; ++pos) {
    ThreadSP thread_sp(*pos);

    // We should never get a stop for which no thread had a stop reason, but
    // sometimes we do see this - for instance when we first connect to a
    // remote stub.  In that case we should stop, since we can't figure out the
    // right thing to do and stopping gives the user control over what to do in
    // this instance.
    //
    // Note, this causes a problem when you have a thread specific breakpoint,
    // and a bunch of threads hit the breakpoint, but not the thread which we
    // are waiting for.  All the threads that are not "supposed" to hit the
    // breakpoint are marked as having no stop reason, which is right, they
    // should not show a stop reason.  But that triggers this code and causes
    // us to stop seemingly for no reason.
    //
    // Since the only way we ever saw this error was on first attach, I'm only
    // going to trigger set did_anybody_stop_for_a_reason to true unless this
    // is the first stop.
    //
    // If this becomes a problem, we'll have to have another StopReason like
    // "StopInfoHidden" which will look invalid everywhere but at this check.

    if (thread_sp->GetProcess()->GetStopID() > 1)
      did_anybody_stop_for_a_reason = true;
    else
      did_anybody_stop_for_a_reason |= thread_sp->ThreadStoppedForAReason();

    const bool thread_should_stop = thread_sp->ShouldStop(event_ptr);
    if (thread_should_stop)
      should_stop |= true;
  }

  if (!should_stop && !did_anybody_stop_for_a_reason) {
    should_stop = true;
    LLDB_LOGF(log,
              "ThreadList::%s we stopped but no threads had a stop reason, "
              "overriding should_stop and stopping.",
              __FUNCTION__);
  }

  LLDB_LOGF(log, "ThreadList::%s overall should_stop = %i", __FUNCTION__,
            should_stop);

  if (should_stop) {
    for (pos = threads_copy.begin(); pos != end; ++pos) {
      ThreadSP thread_sp(*pos);
      thread_sp->WillStop();
    }
  }

  return should_stop;
}

Vote ThreadList::ShouldReportStop(Event *event_ptr) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  Vote result = eVoteNoOpinion;
  m_process->UpdateThreadListIfNeeded();
  collection::iterator pos, end = m_threads.end();

  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

  LLDB_LOGF(log, "ThreadList::%s %" PRIu64 " threads", __FUNCTION__,
            (uint64_t)m_threads.size());

  // Run through the threads and ask whether we should report this event. For
  // stopping, a YES vote wins over everything.  A NO vote wins over NO
  // opinion.
  for (pos = m_threads.begin(); pos != end; ++pos) {
    ThreadSP thread_sp(*pos);
    const Vote vote = thread_sp->ShouldReportStop(event_ptr);
    switch (vote) {
    case eVoteNoOpinion:
      continue;

    case eVoteYes:
      result = eVoteYes;
      break;

    case eVoteNo:
      if (result == eVoteNoOpinion) {
        result = eVoteNo;
      } else {
        LLDB_LOG(log,
          "Thread {0:x} voted {1}, but lost out because result was {2}",
          thread_sp->GetID(), vote, result);
      }
      break;
    }
  }
  LLDB_LOG(log, "Returning {0}", result);
  return result;
}

void ThreadList::SetShouldReportStop(Vote vote) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  m_process->UpdateThreadListIfNeeded();
  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos) {
    ThreadSP thread_sp(*pos);
    thread_sp->SetShouldReportStop(vote);
  }
}

Vote ThreadList::ShouldReportRun(Event *event_ptr) {

  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  Vote result = eVoteNoOpinion;
  m_process->UpdateThreadListIfNeeded();
  collection::iterator pos, end = m_threads.end();

  // Run through the threads and ask whether we should report this event. The
  // rule is NO vote wins over everything, a YES vote wins over no opinion.

  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

  for (pos = m_threads.begin(); pos != end; ++pos) {
    if ((*pos)->GetResumeState() != eStateSuspended) {
      switch ((*pos)->ShouldReportRun(event_ptr)) {
      case eVoteNoOpinion:
        continue;
      case eVoteYes:
        if (result == eVoteNoOpinion)
          result = eVoteYes;
        break;
      case eVoteNo:
        LLDB_LOGF(log,
                  "ThreadList::ShouldReportRun() thread %d (0x%4.4" PRIx64
                  ") says don't report.",
                  (*pos)->GetIndexID(), (*pos)->GetID());
        result = eVoteNo;
        break;
      }
    }
  }
  return result;
}

void ThreadList::Clear() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  m_stop_id = 0;
  m_threads.clear();
  m_selected_tid = LLDB_INVALID_THREAD_ID;
}

void ThreadList::Destroy() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  const uint32_t num_threads = m_threads.size();
  for (uint32_t idx = 0; idx < num_threads; ++idx) {
    m_threads[idx]->DestroyThread();
  }
}

void ThreadList::RefreshStateAfterStop() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  m_process->UpdateThreadListIfNeeded();

  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
  if (log && log->GetVerbose())
    LLDB_LOGF(log,
              "Turning off notification of new threads while single stepping "
              "a thread.");

  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos)
    (*pos)->RefreshStateAfterStop();
}

void ThreadList::DiscardThreadPlans() {
  // You don't need to update the thread list here, because only threads that
  // you currently know about have any thread plans.
  std::lock_guard<std::recursive_mutex> guard(GetMutex());

  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos)
    (*pos)->DiscardThreadPlans(true);
}

bool ThreadList::WillResume() {
  // Run through the threads and perform their momentary actions. But we only
  // do this for threads that are running, user suspended threads stay where
  // they are.

  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  m_process->UpdateThreadListIfNeeded();

  collection::iterator pos, end = m_threads.end();

  // See if any thread wants to run stopping others.  If it does, then we won't
  // setup the other threads for resume, since they aren't going to get a
  // chance to run.  This is necessary because the SetupForResume might add
  // "StopOthers" plans which would then get to be part of the who-gets-to-run
  // negotiation, but they're coming in after the fact, and the threads that
  // are already set up should take priority.

  bool wants_solo_run = false;

  for (pos = m_threads.begin(); pos != end; ++pos) {
    lldbassert((*pos)->GetCurrentPlan() &&
               "thread should not have null thread plan");
    if ((*pos)->GetResumeState() != eStateSuspended &&
        (*pos)->GetCurrentPlan()->StopOthers()) {
      if ((*pos)->IsOperatingSystemPluginThread() &&
          !(*pos)->GetBackingThread())
        continue;
      wants_solo_run = true;
      break;
    }
  }

  if (wants_solo_run) {
    Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
    if (log && log->GetVerbose())
      LLDB_LOGF(log, "Turning on notification of new threads while single "
                     "stepping a thread.");
    m_process->StartNoticingNewThreads();
  } else {
    Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
    if (log && log->GetVerbose())
      LLDB_LOGF(log, "Turning off notification of new threads while single "
                     "stepping a thread.");
    m_process->StopNoticingNewThreads();
  }

  // Give all the threads that are likely to run a last chance to set up their
  // state before we negotiate who is actually going to get a chance to run...
  // Don't set to resume suspended threads, and if any thread wanted to stop
  // others, only call setup on the threads that request StopOthers...

  for (pos = m_threads.begin(); pos != end; ++pos) {
    if ((*pos)->GetResumeState() != eStateSuspended &&
        (!wants_solo_run || (*pos)->GetCurrentPlan()->StopOthers())) {
      if ((*pos)->IsOperatingSystemPluginThread() &&
          !(*pos)->GetBackingThread())
        continue;
      (*pos)->SetupForResume();
    }
  }

  // Now go through the threads and see if any thread wants to run just itself.
  // if so then pick one and run it.

  ThreadList run_me_only_list(m_process);

  run_me_only_list.SetStopID(m_process->GetStopID());

  bool run_only_current_thread = false;

  for (pos = m_threads.begin(); pos != end; ++pos) {
    ThreadSP thread_sp(*pos);
    if (thread_sp->GetResumeState() != eStateSuspended &&
        thread_sp->GetCurrentPlan()->StopOthers()) {
      if ((*pos)->IsOperatingSystemPluginThread() &&
          !(*pos)->GetBackingThread())
        continue;

      // You can't say "stop others" and also want yourself to be suspended.
      assert(thread_sp->GetCurrentPlan()->RunState() != eStateSuspended);

      if (thread_sp == GetSelectedThread()) {
        // If the currently selected thread wants to run on its own, always let
        // it.
        run_only_current_thread = true;
        run_me_only_list.Clear();
        run_me_only_list.AddThread(thread_sp);
        break;
      }

      run_me_only_list.AddThread(thread_sp);
    }
  }

  bool need_to_resume = true;

  if (run_me_only_list.GetSize(false) == 0) {
    // Everybody runs as they wish:
    for (pos = m_threads.begin(); pos != end; ++pos) {
      ThreadSP thread_sp(*pos);
      StateType run_state;
      if (thread_sp->GetResumeState() != eStateSuspended)
        run_state = thread_sp->GetCurrentPlan()->RunState();
      else
        run_state = eStateSuspended;
      if (!thread_sp->ShouldResume(run_state))
        need_to_resume = false;
    }
  } else {
    ThreadSP thread_to_run;

    if (run_only_current_thread) {
      thread_to_run = GetSelectedThread();
    } else if (run_me_only_list.GetSize(false) == 1) {
      thread_to_run = run_me_only_list.GetThreadAtIndex(0);
    } else {
      int random_thread =
          (int)((run_me_only_list.GetSize(false) * (double)rand()) /
                (RAND_MAX + 1.0));
      thread_to_run = run_me_only_list.GetThreadAtIndex(random_thread);
    }

    for (pos = m_threads.begin(); pos != end; ++pos) {
      ThreadSP thread_sp(*pos);
      if (thread_sp == thread_to_run) {
        if (!thread_sp->ShouldResume(thread_sp->GetCurrentPlan()->RunState()))
          need_to_resume = false;
      } else
        thread_sp->ShouldResume(eStateSuspended);
    }
  }

  return need_to_resume;
}

void ThreadList::DidResume() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos) {
    // Don't clear out threads that aren't going to get a chance to run, rather
    // leave their state for the next time around.
    ThreadSP thread_sp(*pos);
    if (thread_sp->GetResumeState() != eStateSuspended)
      thread_sp->DidResume();
  }
}

void ThreadList::DidStop() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos) {
    // Notify threads that the process just stopped. Note, this currently
    // assumes that all threads in the list stop when the process stops.  In
    // the future we will want to support a debugging model where some threads
    // continue to run while others are stopped.  We either need to handle that
    // somehow here or create a special thread list containing only threads
    // which will stop in the code that calls this method (currently
    // Process::SetPrivateState).
    ThreadSP thread_sp(*pos);
    if (StateIsRunningState(thread_sp->GetState()))
      thread_sp->DidStop();
  }
}

ThreadSP ThreadList::GetSelectedThread() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  ThreadSP thread_sp = FindThreadByID(m_selected_tid);
  if (!thread_sp.get()) {
    if (m_threads.size() == 0)
      return thread_sp;
    m_selected_tid = m_threads[0]->GetID();
    thread_sp = m_threads[0];
  }
  return thread_sp;
}

bool ThreadList::SetSelectedThreadByID(lldb::tid_t tid, bool notify) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  ThreadSP selected_thread_sp(FindThreadByID(tid));
  if (selected_thread_sp) {
    m_selected_tid = tid;
    selected_thread_sp->SetDefaultFileAndLineToSelectedFrame();
  } else
    m_selected_tid = LLDB_INVALID_THREAD_ID;

  if (notify)
    NotifySelectedThreadChanged(m_selected_tid);

  return m_selected_tid != LLDB_INVALID_THREAD_ID;
}

bool ThreadList::SetSelectedThreadByIndexID(uint32_t index_id, bool notify) {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  ThreadSP selected_thread_sp(FindThreadByIndexID(index_id));
  if (selected_thread_sp.get()) {
    m_selected_tid = selected_thread_sp->GetID();
    selected_thread_sp->SetDefaultFileAndLineToSelectedFrame();
  } else
    m_selected_tid = LLDB_INVALID_THREAD_ID;

  if (notify)
    NotifySelectedThreadChanged(m_selected_tid);

  return m_selected_tid != LLDB_INVALID_THREAD_ID;
}

void ThreadList::NotifySelectedThreadChanged(lldb::tid_t tid) {
  ThreadSP selected_thread_sp(FindThreadByID(tid));
  if (selected_thread_sp->EventTypeHasListeners(
          Thread::eBroadcastBitThreadSelected))
    selected_thread_sp->BroadcastEvent(
        Thread::eBroadcastBitThreadSelected,
        new Thread::ThreadEventData(selected_thread_sp));
}

void ThreadList::Update(ThreadList &rhs) {
  if (this != &rhs) {
    // Lock both mutexes to make sure neither side changes anyone on us while
    // the assignment occurs
    std::lock_guard<std::recursive_mutex> guard(GetMutex());

    m_process = rhs.m_process;
    m_stop_id = rhs.m_stop_id;
    m_threads.swap(rhs.m_threads);
    m_selected_tid = rhs.m_selected_tid;

    // Now we look for threads that we are done with and make sure to clear
    // them up as much as possible so anyone with a shared pointer will still
    // have a reference, but the thread won't be of much use. Using
    // std::weak_ptr for all backward references (such as a thread to a
    // process) will eventually solve this issue for us, but for now, we need
    // to work around the issue
    collection::iterator rhs_pos, rhs_end = rhs.m_threads.end();
    for (rhs_pos = rhs.m_threads.begin(); rhs_pos != rhs_end; ++rhs_pos) {
      const lldb::tid_t tid = (*rhs_pos)->GetID();
      bool thread_is_alive = false;
      const uint32_t num_threads = m_threads.size();
      for (uint32_t idx = 0; idx < num_threads; ++idx) {
        ThreadSP backing_thread = m_threads[idx]->GetBackingThread();
        if (m_threads[idx]->GetID() == tid ||
            (backing_thread && backing_thread->GetID() == tid)) {
          thread_is_alive = true;
          break;
        }
      }
      if (!thread_is_alive)
        (*rhs_pos)->DestroyThread();
    }
  }
}

void ThreadList::Flush() {
  std::lock_guard<std::recursive_mutex> guard(GetMutex());
  collection::iterator pos, end = m_threads.end();
  for (pos = m_threads.begin(); pos != end; ++pos)
    (*pos)->Flush();
}

std::recursive_mutex &ThreadList::GetMutex() const {
  return m_process->m_thread_mutex;
}

ThreadList::ExpressionExecutionThreadPusher::ExpressionExecutionThreadPusher(
    lldb::ThreadSP thread_sp)
    : m_thread_list(nullptr), m_tid(LLDB_INVALID_THREAD_ID) {
  if (thread_sp) {
    m_tid = thread_sp->GetID();
    m_thread_list = &thread_sp->GetProcess()->GetThreadList();
    m_thread_list->PushExpressionExecutionThread(m_tid);
  }
}