reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
3071 Builder.getInt1Ty(), VL0); 3075 VectorType *MaskTy = VectorType::get(Builder.getInt1Ty(), VL.size()); 3612 Builder.SetInsertPoint(BB, ++LastInst->getIterator()); 3613 Builder.SetCurrentDebugLocation(Front->getDebugLoc()); 3620 Vec = Builder.CreateInsertElement(Vec, VL[i], Builder.getInt32(i)); 3620 Vec = Builder.CreateInsertElement(Vec, VL[i], Builder.getInt32(i)); 3667 V = Builder.CreateShuffleVector(V, UndefValue::get(V->getType()), 3703 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3723 IRBuilder<>::InsertPointGuard Guard(Builder); 3742 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3758 Builder.SetInsertPoint(PH->getParent()->getFirstNonPHI()); 3759 Builder.SetCurrentDebugLocation(PH->getDebugLoc()); 3760 PHINode *NewPhi = Builder.CreatePHI(VecTy, PH->getNumIncomingValues()); 3763 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3781 Builder.SetInsertPoint(IBB->getTerminator()); 3782 Builder.SetCurrentDebugLocation(PH->getDebugLoc()); 3798 Builder.SetInsertPoint(VL0); 3799 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), Mask, 3805 Builder.SetInsertPoint(VL0); 3806 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3815 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3828 Builder.SetInsertPoint(LI); 3830 Value *Ptr = Builder.CreateBitCast(LI->getOperand(0), PtrTy); 3831 LoadInst *V = Builder.CreateAlignedLoad(VecTy, Ptr, LI->getAlignment()); 3836 NewV = Builder.CreateShuffleVector(NewV, UndefValue::get(VecTy), Mask, 3841 NewV = Builder.CreateShuffleVector( 3850 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3882 Value *V = Builder.CreateCast(CI->getOpcode(), InVec, VecTy); 3884 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3906 V = Builder.CreateFCmp(P0, L, R); 3908 V = Builder.CreateICmp(P0, L, R); 3912 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3931 Value *V = Builder.CreateSelect(Cond, True, False); 3933 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3950 Value *V = Builder.CreateUnOp( 3957 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 3993 Value *V = Builder.CreateBinOp( 4001 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4021 Value *VecPtr = Builder.CreateBitCast(LI->getPointerOperand(), 4032 LI = Builder.CreateLoad(VecTy, VecPtr); 4040 V = Builder.CreateShuffleVector(V, UndefValue::get(V->getType()), 4045 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4061 Value *VecPtr = Builder.CreateBitCast(ScalarPtr, VecTy->getPointerTo(AS)); 4062 StoreInst *ST = Builder.CreateStore(VecValue, VecPtr); 4076 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4095 Value *V = Builder.CreateGEP( 4101 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4141 Value *V = Builder.CreateCall(CF, OpVecs, OpBundles); 4151 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4183 V0 = Builder.CreateBinOp( 4185 V1 = Builder.CreateBinOp( 4188 V0 = Builder.CreateCast( 4190 V1 = Builder.CreateCast( 4204 Mask[i] = Builder.getInt32(e + i); 4207 Mask[i] = Builder.getInt32(i); 4216 Value *V = Builder.CreateShuffleVector(V0, V1, ShuffleMask); 4220 V = Builder.CreateShuffleVector(V, UndefValue::get(VecTy), 4246 Builder.SetInsertPoint(&F->getEntryBlock().front()); 4255 Builder.SetInsertPoint(&*++BasicBlock::iterator(I)); 4259 auto *Trunc = Builder.CreateTrunc(VectorRoot, VecTy); 4272 return Builder.CreateSExt(Ex, ScalarType); 4273 return Builder.CreateZExt(Ex, ScalarType); 4292 Value *Lane = Builder.getInt32(ExternalUse.Lane); 4301 Builder.SetInsertPoint(VecI->getParent(), 4304 Builder.SetInsertPoint(&F->getEntryBlock().front()); 4306 Value *Ex = Builder.CreateExtractElement(Vec, Lane); 4326 Builder.SetInsertPoint(VecI->getParent(), 4329 Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator()); 4331 Value *Ex = Builder.CreateExtractElement(Vec, Lane); 4338 Builder.SetInsertPoint(cast<Instruction>(User)); 4339 Value *Ex = Builder.CreateExtractElement(Vec, Lane); 4345 Builder.SetInsertPoint(&F->getEntryBlock().front()); 4346 Value *Ex = Builder.CreateExtractElement(Vec, Lane); 4386 Builder.ClearInsertionPoint();