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| #import <Foundation/Foundation.h>
// This should be a big enough struct that it will force
// the struct return convention:
typedef struct BigStruct {
float a, b, c, d, e, f, g, h, i, j, k, l;
} BigStruct;
@interface Simple : NSObject
{
int _value;
}
- (int) value;
- (void) setValue: (int) newValue;
- (BigStruct) getBigStruct;
@end
@implementation Simple
- (int) value
{
return _value;
}
- (void) setValue: (int) newValue
{
_value = newValue;
}
- (BigStruct) getBigStruct
{
BigStruct big_struct = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0,
7.0, 8.0, 9.0, 10.0, 11.0, 12.0};
return big_struct;
}
@end
int main ()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Simple *my_simple = [[Simple alloc] init];
my_simple.value = 20;
// Set a breakpoint here.
NSLog (@"Object has value: %d.", my_simple.value);
[pool drain];
return 0;
}
|