reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
//  This file defines ExprEngine's support for Objective-C expressions.
//
//===----------------------------------------------------------------------===//

#include "clang/AST/StmtObjC.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"

using namespace clang;
using namespace ento;

void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
                                          ExplodedNode *Pred,
                                          ExplodedNodeSet &Dst) {
  ProgramStateRef state = Pred->getState();
  const LocationContext *LCtx = Pred->getLocationContext();
  SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
  SVal location = state->getLValue(Ex->getDecl(), baseVal);

  ExplodedNodeSet dstIvar;
  StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
  Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));

  // Perform the post-condition check of the ObjCIvarRefExpr and store
  // the created nodes in 'Dst'.
  getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
}

void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
                                             ExplodedNode *Pred,
                                             ExplodedNodeSet &Dst) {
  getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
}

/// Generate a node in \p Bldr for an iteration statement using ObjC
/// for-loop iterator.
static void populateObjCForDestinationSet(
    ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
    const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
    SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
    StmtNodeBuilder &Bldr, bool hasElements) {

  for (ExplodedNode *Pred : dstLocation) {
    ProgramStateRef state = Pred->getState();
    const LocationContext *LCtx = Pred->getLocationContext();

    SVal hasElementsV = svalBuilder.makeTruthVal(hasElements);

    // FIXME: S is not an expression. We should not be binding values to it.
    ProgramStateRef nextState = state->BindExpr(S, LCtx, hasElementsV);

    if (auto MV = elementV.getAs<loc::MemRegionVal>())
      if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
        // FIXME: The proper thing to do is to really iterate over the
        //  container.  We will do this with dispatch logic to the store.
        //  For now, just 'conjure' up a symbolic value.
        QualType T = R->getValueType();
        assert(Loc::isLocType(T));

        SVal V;
        if (hasElements) {
          SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
                                               currBldrCtx->blockCount());
          V = svalBuilder.makeLoc(Sym);
        } else {
          V = svalBuilder.makeIntVal(0, T);
        }

        nextState = nextState->bindLoc(elementV, V, LCtx);
      }

    Bldr.generateNode(S, Pred, nextState);
  }
}

void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
                                            ExplodedNode *Pred,
                                            ExplodedNodeSet &Dst) {

  // ObjCForCollectionStmts are processed in two places.  This method
  // handles the case where an ObjCForCollectionStmt* occurs as one of the
  // statements within a basic block.  This transfer function does two things:
  //
  //  (1) binds the next container value to 'element'.  This creates a new
  //      node in the ExplodedGraph.
  //
  //  (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
  //      whether or not the container has any more elements.  This value
  //      will be tested in ProcessBranch.  We need to explicitly bind
  //      this value because a container can contain nil elements.
  //
  // FIXME: Eventually this logic should actually do dispatches to
  //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
  //   This will require simulating a temporary NSFastEnumerationState, either
  //   through an SVal or through the use of MemRegions.  This value can
  //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
  //   terminates we reclaim the temporary (it goes out of scope) and we
  //   we can test if the SVal is 0 or if the MemRegion is null (depending
  //   on what approach we take).
  //
  //  For now: simulate (1) by assigning either a symbol or nil if the
  //    container is empty.  Thus this transfer function will by default
  //    result in state splitting.

  const Stmt *elem = S->getElement();
  const Stmt *collection = S->getCollection();
  ProgramStateRef state = Pred->getState();
  SVal collectionV = state->getSVal(collection, Pred->getLocationContext());

  SVal elementV;
  if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
    const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
    assert(elemD->getInit() == nullptr);
    elementV = state->getLValue(elemD, Pred->getLocationContext());
  } else {
    elementV = state->getSVal(elem, Pred->getLocationContext());
  }

  bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();

  ExplodedNodeSet dstLocation;
  evalLocation(dstLocation, S, elem, Pred, state, elementV, false);

  ExplodedNodeSet Tmp;
  StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);

  if (!isContainerNull)
    populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
                                  SymMgr, currBldrCtx, Bldr,
                                  /*hasElements=*/true);

  populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
                                SymMgr, currBldrCtx, Bldr,
                                /*hasElements=*/false);

  // Finally, run any custom checkers.
  // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
  getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
}

void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
                                  ExplodedNode *Pred,
                                  ExplodedNodeSet &Dst) {
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<ObjCMethodCall> Msg =
    CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());

  // There are three cases for the receiver:
  //   (1) it is definitely nil,
  //   (2) it is definitely non-nil, and
  //   (3) we don't know.
  //
  // If the receiver is definitely nil, we skip the pre/post callbacks and
  // instead call the ObjCMessageNil callbacks and return.
  //
  // If the receiver is definitely non-nil, we call the pre- callbacks,
  // evaluate the call, and call the post- callbacks.
  //
  // If we don't know, we drop the potential nil flow and instead
  // continue from the assumed non-nil state as in (2). This approach
  // intentionally drops coverage in order to prevent false alarms
  // in the following scenario:
  //
  // id result = [o someMethod]
  // if (result) {
  //   if (!o) {
  //     // <-- This program point should be unreachable because if o is nil
  //     // it must the case that result is nil as well.
  //   }
  // }
  //
  // We could avoid dropping coverage by performing an explicit case split
  // on each method call -- but this would get very expensive. An alternative
  // would be to introduce lazy constraints.
  // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
  // Revisit once we have lazier constraints.
  if (Msg->isInstanceMessage()) {
    SVal recVal = Msg->getReceiverSVal();
    if (!recVal.isUndef()) {
      // Bifurcate the state into nil and non-nil ones.
      DefinedOrUnknownSVal receiverVal =
          recVal.castAs<DefinedOrUnknownSVal>();
      ProgramStateRef State = Pred->getState();

      ProgramStateRef notNilState, nilState;
      std::tie(notNilState, nilState) = State->assume(receiverVal);

      // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
      if (nilState && !notNilState) {
        ExplodedNodeSet dstNil;
        StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
        bool HasTag = Pred->getLocation().getTag();
        Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
                                 ProgramPoint::PreStmtKind);
        assert((Pred || HasTag) && "Should have cached out already!");
        (void)HasTag;
        if (!Pred)
          return;

        ExplodedNodeSet dstPostCheckers;
        getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
                                                         *Msg, *this);
        for (auto I : dstPostCheckers)
          finishArgumentConstruction(Dst, I, *Msg);
        return;
      }

      ExplodedNodeSet dstNonNil;
      StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
      // Generate a transition to the non-nil state, dropping any potential
      // nil flow.
      if (notNilState != State) {
        bool HasTag = Pred->getLocation().getTag();
        Pred = Bldr.generateNode(ME, Pred, notNilState);
        assert((Pred || HasTag) && "Should have cached out already!");
        (void)HasTag;
        if (!Pred)
          return;
      }
    }
  }

  // Handle the previsits checks.
  ExplodedNodeSet dstPrevisit;
  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
                                                   *Msg, *this);
  ExplodedNodeSet dstGenericPrevisit;
  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
                                            *Msg, *this);

  // Proceed with evaluate the message expression.
  ExplodedNodeSet dstEval;
  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);

  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
    ExplodedNode *Pred = *DI;
    ProgramStateRef State = Pred->getState();
    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);

    if (UpdatedMsg->isInstanceMessage()) {
      SVal recVal = UpdatedMsg->getReceiverSVal();
      if (!recVal.isUndef()) {
        if (ObjCNoRet.isImplicitNoReturn(ME)) {
          // If we raise an exception, for now treat it as a sink.
          // Eventually we will want to handle exceptions properly.
          Bldr.generateSink(ME, Pred, State);
          continue;
        }
      }
    } else {
      // Check for special class methods that are known to not return
      // and that we should treat as a sink.
      if (ObjCNoRet.isImplicitNoReturn(ME)) {
        // If we raise an exception, for now treat it as a sink.
        // Eventually we will want to handle exceptions properly.
        Bldr.generateSink(ME, Pred, Pred->getState());
        continue;
      }
    }

    defaultEvalCall(Bldr, Pred, *UpdatedMsg);
  }

  // If there were constructors called for object-type arguments, clean them up.
  ExplodedNodeSet dstArgCleanup;
  for (auto I : dstEval)
    finishArgumentConstruction(dstArgCleanup, I, *Msg);

  ExplodedNodeSet dstPostvisit;
  getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
                                             *Msg, *this);

  // Finally, perform the post-condition check of the ObjCMessageExpr and store
  // the created nodes in 'Dst'.
  getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
                                                    *Msg, *this);
}