reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
; RUN: opt < %s -simplifycfg -S | FileCheck %s

; ModuleID = 'cppeh-simplify.cpp'
target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc-windows-msvc18.0.0"


; This case arises when two objects with empty destructors are cleaned up.
;
; void f1() { 
;   S a;
;   S b;
;   g(); 
; }
;
; In this case, both cleanup pads can be eliminated and the invoke can be
; converted to a call.
;
; CHECK: define void @f1()
; CHECK: entry:
; CHECK:   call void @g()
; CHECK:   ret void
; CHECK-NOT: cleanuppad
; CHECK: }
;
define void @f1() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  invoke void @g() to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  ret void

ehcleanup:                                        ; preds = %entry
  %0 = cleanuppad within none []
  cleanupret from %0 unwind label %ehcleanup.1

ehcleanup.1:                                      ; preds = %ehcleanup
  %1 = cleanuppad within none []
  cleanupret from %1 unwind to caller
}


; This case arises when an object with an empty destructor must be cleaned up
; outside of a try-block and an object with a non-empty destructor must be
; cleaned up within the try-block.
;
; void f2() { 
;   S a;
;   try {
;     S2 b;
;     g();
;   } catch (...) {}
; }
;
; In this case, the outermost cleanup pad can be eliminated and the catch block
; should unwind to the caller (that is, exception handling continues with the
; parent frame of the caller).
;
; CHECK: define void @f2()
; CHECK: entry:
; CHECK:   invoke void @g()
; CHECK: ehcleanup:
; CHECK:   cleanuppad within none
; CHECK:   call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %b)
; CHECK:   cleanupret from %0 unwind label %catch.dispatch
; CHECK: catch.dispatch:
; CHECK:   catchswitch within none [label %catch] unwind to caller
; CHECK: catch:
; CHECK:   catchpad
; CHECK:   catchret
; CHECK-NOT: cleanuppad
; CHECK: }
;
define void @f2() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  %b = alloca %struct.S2, align 1
  invoke void @g() to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  br label %try.cont

ehcleanup:                                        ; preds = %entry
  %0 = cleanuppad within none []
  call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %b)
  cleanupret from %0 unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %ehcleanup
  %cs1 = catchswitch within none [label %catch] unwind label %ehcleanup.1

catch:                                            ; preds = %catch.dispatch
  %1 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  catchret from %1 to label %catchret.dest

catchret.dest:                                    ; preds = %catch
  br label %try.cont

try.cont:                                         ; preds = %catchret.dest, %invoke.cont
  ret void

ehcleanup.1:
  %2 = cleanuppad within none []
  cleanupret from %2 unwind to caller
}


; This case arises when an object with a non-empty destructor must be cleaned up
; outside of a try-block and an object with an empty destructor must be cleaned
; within the try-block.
;
; void f3() { 
;   S2 a;
;   try {
;     S b;
;     g();
;   } catch (...) {}
; }
;
; In this case the inner cleanup pad should be eliminated and the invoke of g()
; should unwind directly to the catchpad.
;
; CHECK-LABEL: define void @f3()
; CHECK: entry:
; CHECK:   invoke void @g()
; CHECK:           to label %try.cont unwind label %catch.dispatch
; CHECK: catch.dispatch:
; CHECK-NEXT: catchswitch within none [label %catch] unwind label %ehcleanup.1
; CHECK: catch:
; CHECK:   catchpad within %cs1 [i8* null, i32 64, i8* null]
; CHECK:   catchret
; CHECK: ehcleanup.1:
; CHECK:   cleanuppad
; CHECK:   call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a)
; CHECK:   cleanupret from %cp3 unwind to caller
; CHECK: }
;
define void @f3() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  %a = alloca %struct.S2, align 1
  invoke void @g() to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  br label %try.cont

ehcleanup:                                        ; preds = %entry
  %0 = cleanuppad within none []
  cleanupret from %0 unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %ehcleanup
  %cs1 = catchswitch within none [label %catch] unwind label %ehcleanup.1

catch:                                            ; preds = %catch.dispatch
  %cp2 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  catchret from %cp2 to label %catchret.dest

catchret.dest:                                    ; preds = %catch
  br label %try.cont

try.cont:                                         ; preds = %catchret.dest, %invoke.cont
  ret void

ehcleanup.1:
  %cp3 = cleanuppad within none []
  call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a)
  cleanupret from %cp3 unwind to caller
}


; This case arises when an object with an empty destructor may require cleanup
; from either inside or outside of a try-block.
;
; void f4() { 
;   S a;
;   g();
;   try {
;     g();
;   } catch (...) {}
; }
;
; In this case, the cleanuppad should be eliminated, the invoke outside of the
; catch block should be converted to a call (that is, that is, exception
; handling continues with the parent frame of the caller).)
;
; CHECK-LABEL: define void @f4()
; CHECK: entry:
; CHECK:   call void @g
; Note: The cleanuppad simplification will insert an unconditional branch here
;       but it will be eliminated, placing the following invoke in the entry BB. 
; CHECK:   invoke void @g()
; CHECK:           to label %try.cont unwind label %catch.dispatch
; CHECK: catch.dispatch:
; CHECK:   catchswitch within none [label %catch] unwind to caller
; CHECK: catch:
; CHECK:   catchpad
; CHECK:   catchret
; CHECK-NOT: cleanuppad
; CHECK: }
;
define void @f4() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  invoke void @g()
          to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  invoke void @g()
          to label %try.cont unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %invoke.cont
  %cs1 = catchswitch within none [label %catch] unwind label %ehcleanup

catch:                                            ; preds = %catch.dispatch
  %0 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  catchret from %0 to label %try.cont

try.cont:                                         ; preds = %catch, %invoke.cont
  ret void

ehcleanup:
  %cp2 = cleanuppad within none []
  cleanupret from %cp2 unwind to caller
}

; This case tests simplification of an otherwise empty cleanup pad that contains
; a PHI node.
;
; int f6() {
;   int state = 1;
;   try {
;     S a;
;     g();
;     state = 2;
;     g();
;   } catch (...) {
;     return state;
;   }
;   return 0;
; }
;
; In this case, the cleanup pad should be eliminated and the PHI node in the
; cleanup pad should be sunk into the catch dispatch block.
;
; CHECK-LABEL: define i32 @f6()
; CHECK: entry:
; CHECK:   invoke void @g()
; CHECK: invoke.cont:
; CHECK:   invoke void @g()
; CHECK-NOT: ehcleanup:
; CHECK-NOT:   cleanuppad
; CHECK: catch.dispatch:
; CHECK:   %state.0 = phi i32 [ 2, %invoke.cont ], [ 1, %entry ]
; CHECK: }
define i32 @f6() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  invoke void @g()
          to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  invoke void @g()
          to label %return unwind label %ehcleanup

ehcleanup:                                        ; preds = %invoke.cont, %entry
  %state.0 = phi i32 [ 2, %invoke.cont ], [ 1, %entry ]
  %0 = cleanuppad within none []
  cleanupret from %0 unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %ehcleanup
  %cs1 = catchswitch within none [label %catch] unwind to caller

catch:                                            ; preds = %catch.dispatch
  %1 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  catchret from %1 to label %return

return:                                           ; preds = %invoke.cont, %catch
  %retval.0 = phi i32 [ %state.0, %catch ], [ 0, %invoke.cont ]
  ret i32 %retval.0
}

; This case tests another variation of simplification of an otherwise empty
; cleanup pad that contains a PHI node.
;
; int f7() {
;   int state = 1;
;   try {
;     g();
;     state = 2;
;     S a;
;     g();
;     state = 3;
;     g();
;   } catch (...) {
;     return state;
;   }
;   return 0;
; }
;
; In this case, the cleanup pad should be eliminated and the PHI node in the
; cleanup pad should be merged with the PHI node in the catch dispatch block.
;
; CHECK-LABEL: define i32 @f7()
; CHECK: entry:
; CHECK:   invoke void @g()
; CHECK: invoke.cont:
; CHECK:   invoke void @g()
; CHECK: invoke.cont.1:
; CHECK:   invoke void @g()
; CHECK-NOT: ehcleanup:
; CHECK-NOT:   cleanuppad
; CHECK: catch.dispatch:
; CHECK:   %state.1 = phi i32 [ 1, %entry ], [ 3, %invoke.cont.1 ], [ 2, %invoke.cont ]
; CHECK: }
define i32 @f7() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  invoke void @g()
          to label %invoke.cont unwind label %catch.dispatch

invoke.cont:                                      ; preds = %entry
  invoke void @g()
          to label %invoke.cont.1 unwind label %ehcleanup

invoke.cont.1:                                    ; preds = %invoke.cont
  invoke void @g()
          to label %return unwind label %ehcleanup

ehcleanup:                                        ; preds = %invoke.cont.1, %invoke.cont
  %state.0 = phi i32 [ 3, %invoke.cont.1 ], [ 2, %invoke.cont ]
  %0 = cleanuppad within none []
  cleanupret from %0 unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %ehcleanup, %entry
  %state.1 = phi i32 [ %state.0, %ehcleanup ], [ 1, %entry ]
  %cs1 = catchswitch within none [label %catch] unwind to caller

catch:                                            ; preds = %catch.dispatch
  %1 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  catchret from %1 to label %return

return:                                           ; preds = %invoke.cont.1, %catch
  %retval.0 = phi i32 [ %state.1, %catch ], [ 0, %invoke.cont.1 ]
  ret i32 %retval.0
}

; This case tests a scenario where an empty cleanup pad is not dominated by all
; of the predecessors of its successor, but the successor references a PHI node
; in the empty cleanup pad.
;
; Conceptually, the case being modeled is something like this:
;
; int f8() {
;   int x = 1;
;   try {
;     S a;
;     g();
;     x = 2;
; retry:
;     g();
;     return
;   } catch (...) {
;     use_x(x);
;   }
;   goto retry;
; }
;
; While that C++ syntax isn't legal, the IR below is.
;
; In this case, the PHI node that is sunk from ehcleanup to catch.dispatch
; should have an incoming value entry for path from 'foo' that references the
; PHI node itself.
;
; CHECK-LABEL: define void @f8()
; CHECK: entry:
; CHECK:   invoke void @g()
; CHECK: invoke.cont:
; CHECK:   invoke void @g()
; CHECK-NOT: ehcleanup:
; CHECK-NOT:   cleanuppad
; CHECK: catch.dispatch:
; CHECK:   %x = phi i32 [ 2, %invoke.cont ], [ 1, %entry ], [ %x, %catch.cont ] 
; CHECK: }
define void @f8() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
  invoke void @g()
          to label %invoke.cont unwind label %ehcleanup

invoke.cont:                                      ; preds = %entry
  invoke void @g()
          to label %return unwind label %ehcleanup

ehcleanup:                                        ; preds = %invoke.cont, %entry
  %x = phi i32 [ 2, %invoke.cont ], [ 1, %entry ]
  %0 = cleanuppad within none []
  cleanupret from %0 unwind label %catch.dispatch

catch.dispatch:                                   ; preds = %ehcleanup, %catch.cont
  %cs1 = catchswitch within none [label %catch] unwind to caller

catch:                                            ; preds = %catch.dispatch
  %1 = catchpad within %cs1 [i8* null, i32 u0x40, i8* null]
  call void @use_x(i32 %x)
  catchret from %1 to label %catch.cont

catch.cont:                                       ; preds = %catch
  invoke void @g()
          to label %return unwind label %catch.dispatch

return:                                           ; preds = %invoke.cont, %catch.cont
  ret void
}
; CHECK-LABEL: define i32 @f9()
; CHECK: entry:
; CHECK:   invoke void @"\01??1S2@@QEAA@XZ"(
; CHECK-NOT:   cleanuppad
; CHECK: catch.dispatch:
; CHECK: }
define i32 @f9() personality i32 (...)* @__CxxFrameHandler3 {
entry:
  %s = alloca i8, align 1
  call void @llvm.lifetime.start.p0i8(i64 1, i8* nonnull %s)
  %bc = bitcast i8* %s to %struct.S2*
  invoke void @"\01??1S2@@QEAA@XZ"(%struct.S2* %bc)
          to label %try.cont unwind label %ehcleanup

ehcleanup:
  %cleanup.pad = cleanuppad within none []
  call void @llvm.lifetime.end.p0i8(i64 1, i8* nonnull %s)
  cleanupret from %cleanup.pad unwind label %catch.dispatch

catch.dispatch:
  %catch.switch = catchswitch within none [label %catch] unwind to caller

catch:
  %catch.pad = catchpad within %catch.switch [i8* null, i32 0, i8* null]
  catchret from %catch.pad to label %try.cont

try.cont:
  ret i32 0
}

; CHECK-LABEL: define void @f10(
define void @f10(i32 %V) personality i32 (...)* @__CxxFrameHandler3 {
entry:
  invoke void @g()
          to label %unreachable unwind label %cleanup
; CHECK:       call void @g()
; CHECK-NEXT:  unreachable

unreachable:
  unreachable

cleanup:
  %cp = cleanuppad within none []
  switch i32 %V, label %cleanupret1 [
    i32 0, label %cleanupret2
  ]

cleanupret1:
  cleanupret from %cp unwind to caller

cleanupret2:
  cleanupret from %cp unwind to caller
}

%struct.S = type { i8 }
%struct.S2 = type { i8 }
declare void @"\01??1S2@@QEAA@XZ"(%struct.S2*)
declare void @g()
declare void @use_x(i32 %x)

declare i32 @__CxxFrameHandler3(...)

declare void @llvm.lifetime.start.p0i8(i64, i8* nocapture)
declare void @llvm.lifetime.end.p0i8(i64, i8* nocapture)