reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s

// Check that the assembler can handle the documented syntax for AArch64


//----------------------------------------------------------------------
// Vector Move Immediate Shifted
//----------------------------------------------------------------------
         movi v0.2s, #1
         movi v1.2s, #0
         movi v15.2s, #1, lsl #8
         movi v16.2s, #1, lsl #16
         movi v31.2s, #1, lsl #24
         movi v0.4s, #1
         movi v0.4s, #1, lsl #8
         movi v0.4s, #1, lsl #16
         movi v0.4s, #1, lsl #24
         movi v0.4h, #1
         movi v0.4h, #1, lsl #8
         movi v0.8h, #1
         movi v0.8h, #1, lsl #8

// CHECK:  movi v0.2s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x0f]
// CHECK:  movi v1.2s, #{{0x0|0}}           // encoding: [0x01,0x04,0x00,0x0f]
// CHECK:  movi v15.2s, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0x24,0x00,0x0f]
// CHECK:  movi v16.2s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x0f]
// CHECK:  movi v31.2s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f]
// CHECK:  movi v0.4s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x4f]
// CHECK:  movi v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x24,0x00,0x4f]
// CHECK:  movi v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x44,0x00,0x4f]
// CHECK:  movi v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x64,0x00,0x4f]
// CHECK:  movi v0.4h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x0f]
// CHECK:  movi v0.4h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x0f]
// CHECK:  movi v0.8h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x4f]
// CHECK:  movi v0.8h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x4f]

//----------------------------------------------------------------------
// Vector Move Inverted Immediate Shifted
//----------------------------------------------------------------------
         mvni v0.2s, #1
         mvni v1.2s, #0
         mvni v0.2s, #1, lsl #8
         mvni v0.2s, #1, lsl #16
         mvni v0.2s, #1, lsl #24
         mvni v0.4s, #1
         mvni v15.4s, #1, lsl #8
         mvni v16.4s, #1, lsl #16
         mvni v31.4s, #1, lsl #24
         mvni v0.4h, #1
         mvni v0.4h, #1, lsl #8
         mvni v0.8h, #1
         mvni v0.8h, #1, lsl #8

// CHECK:  mvni v0.2s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x2f]
// CHECK:  mvni v1.2s, #{{0x0|0}}           // encoding: [0x01,0x04,0x00,0x2f]
// CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x24,0x00,0x2f]
// CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x44,0x00,0x2f]
// CHECK:  mvni v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x64,0x00,0x2f]
// CHECK:  mvni v0.4s, #{{0x1|1}}           // encoding: [0x20,0x04,0x00,0x6f]
// CHECK:  mvni v15.4s, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0x24,0x00,0x6f]
// CHECK:  mvni v16.4s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x6f]
// CHECK:  mvni v31.4s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f]
// CHECK:  mvni v0.4h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x2f]
// CHECK:  mvni v0.4h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x2f]
// CHECK:  mvni v0.8h, #{{0x1|1}}           // encoding: [0x20,0x84,0x00,0x6f]
// CHECK:  mvni v0.8h, #{{0x1|1}}, lsl #8   // encoding: [0x20,0xa4,0x00,0x6f]

//----------------------------------------------------------------------
// Vector Bitwise Bit Clear (AND NOT) - immediate
//----------------------------------------------------------------------
         bic v0.2s, #1
         bic v1.2s, #0
         bic v0.2s, #1, lsl #8
         bic v0.2s, #1, lsl #16
         bic v0.2s, #1, lsl #24
         bic v0.4s, #1
         bic v0.4s, #1, lsl #8
         bic v0.4s, #1, lsl #16
         bic v0.4s, #1, lsl #24
         bic v15.4h, #1
         bic v16.4h, #1, lsl #8
         bic v0.8h, #1
         bic v31.8h, #1, lsl #8

// CHECK:  bic v0.2s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x2f]
// CHECK:  bic v1.2s, #{{0x0|0}}           // encoding: [0x01,0x14,0x00,0x2f]
// CHECK:  bic v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x2f]
// CHECK:  bic v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x2f]
// CHECK:  bic v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x2f]
// CHECK:  bic v0.4s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x6f]
// CHECK:  bic v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x6f]
// CHECK:  bic v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x6f]
// CHECK:  bic v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x6f]
// CHECK:  bic v15.4h, #{{0x1|1}}          // encoding: [0x2f,0x94,0x00,0x2f]
// CHECK:  bic v16.4h, #{{0x1|1}}, lsl #8  // encoding: [0x30,0xb4,0x00,0x2f]
// CHECK:  bic v0.8h, #{{0x1|1}}           // encoding: [0x20,0x94,0x00,0x6f]
// CHECK:  bic v31.8h, #{{0x1|1}}, lsl #8  // encoding: [0x3f,0xb4,0x00,0x6f]

//----------------------------------------------------------------------
// Vector Bitwise OR - immedidate
//----------------------------------------------------------------------
         orr v0.2s, #1
         orr v1.2s, #0
         orr v0.2s, #1, lsl #8
         orr v0.2s, #1, lsl #16
         orr v0.2s, #1, lsl #24
         orr v0.4s, #1
         orr v0.4s, #1, lsl #8
         orr v0.4s, #1, lsl #16
         orr v0.4s, #1, lsl #24
         orr v31.4h, #1
         orr v15.4h, #1, lsl #8
         orr v0.8h, #1
         orr v16.8h, #1, lsl #8

// CHECK:  orr v0.2s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x0f]
// CHECK:  orr v1.2s, #{{0x0|0}}           // encoding: [0x01,0x14,0x00,0x0f]
// CHECK:  orr v0.2s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x0f]
// CHECK:  orr v0.2s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x0f]
// CHECK:  orr v0.2s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x0f]
// CHECK:  orr v0.4s, #{{0x1|1}}           // encoding: [0x20,0x14,0x00,0x4f]
// CHECK:  orr v0.4s, #{{0x1|1}}, lsl #8   // encoding: [0x20,0x34,0x00,0x4f]
// CHECK:  orr v0.4s, #{{0x1|1}}, lsl #16  // encoding: [0x20,0x54,0x00,0x4f]
// CHECK:  orr v0.4s, #{{0x1|1}}, lsl #24  // encoding: [0x20,0x74,0x00,0x4f]
// CHECK:  orr v31.4h, #{{0x1|1}}          // encoding: [0x3f,0x94,0x00,0x0f]
// CHECK:  orr v15.4h, #{{0x1|1}}, lsl #8  // encoding: [0x2f,0xb4,0x00,0x0f]
// CHECK:  orr v0.8h, #{{0x1|1}}           // encoding: [0x20,0x94,0x00,0x4f]
// CHECK:  orr v16.8h, #{{0x1|1}}, lsl #8  // encoding: [0x30,0xb4,0x00,0x4f]

//----------------------------------------------------------------------
// Vector Move Immediate Masked
//----------------------------------------------------------------------
         movi v0.2s, #1, msl #8
         movi v1.2s, #1, msl #16
         movi v0.4s, #1, msl #8
         movi v31.4s, #1, msl #16

// CHECK:  movi v0.2s, #{{0x1|1}}, msl #8   // encoding: [0x20,0xc4,0x00,0x0f]
// CHECK:  movi v1.2s, #{{0x1|1}}, msl #16  // encoding: [0x21,0xd4,0x00,0x0f]
// CHECK:  movi v0.4s, #{{0x1|1}}, msl #8   // encoding: [0x20,0xc4,0x00,0x4f]
// CHECK:  movi v31.4s, #{{0x1|1}}, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f]

//----------------------------------------------------------------------
// Vector Move Inverted Immediate Masked
//----------------------------------------------------------------------
         mvni v1.2s, #0x1, msl #8
         mvni v0.2s, #0x1, msl #16
         mvni v31.4s, #0x1, msl #8
         mvni v0.4s, #0x1, msl #16

// CHECK:   mvni v1.2s, #{{0x1|1}}, msl #8  // encoding: [0x21,0xc4,0x00,0x2f]
// CHECK:   mvni v0.2s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x2f]
// CHECK:   mvni v31.4s, #{{0x1|1}}, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f]
// CHECK:   mvni v0.4s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x6f]

//----------------------------------------------------------------------
// Vector Immediate - per byte
//----------------------------------------------------------------------
         movi v0.8b, #0
         movi v31.8b, #0xff
         movi v15.16b, #0xf
         movi v31.16b, #0x1f

// CHECK:   movi v0.8b, #{{0x0|0}}        // encoding: [0x00,0xe4,0x00,0x0f]
// CHECK:   movi v31.8b, #{{0xff|255}}      // encoding: [0xff,0xe7,0x07,0x0f]
// CHECK:   movi v15.16b, #{{0xf|15}}      // encoding: [0xef,0xe5,0x00,0x4f]
// CHECK:   movi v31.16b, #{{0x1f|31}}     // encoding: [0xff,0xe7,0x00,0x4f]

//----------------------------------------------------------------------
// Vector Move Immediate - bytemask, per doubleword
//---------------------------------------------------------------------
         movi v0.2d, #0xff00ff00ff00ff00

// CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f]

//----------------------------------------------------------------------
// Vector Move Immediate - bytemask, one doubleword
//----------------------------------------------------------------------
         movi d0, #0xff00ff00ff00ff00

// CHECK: movi d0,  #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f]

//----------------------------------------------------------------------
// Vector Floating Point Move Immediate
//----------------------------------------------------------------------
         fmov v1.2s, #1.0
         fmov v15.4s, #1.0
         fmov v31.2d, #1.0

// CHECK:  fmov v1.2s, #{{1.00000000|1.000000e\+00}}     // encoding: [0x01,0xf6,0x03,0x0f]
// CHECK:  fmov v15.4s, #{{1.00000000|1.000000e\+00}}    // encoding: [0x0f,0xf6,0x03,0x4f]
// CHECK:  fmov v31.2d, #{{1.00000000|1.000000e\+00}}    // encoding: [0x1f,0xf6,0x03,0x6f]


//----------------------------------------------------------------------
// Vector Move -  register
//----------------------------------------------------------------------

      mov v0.8b, v31.8b
      mov v15.16b, v16.16b
      orr v0.8b, v31.8b, v31.8b
      orr v15.16b, v16.16b, v16.16b

// CHECK:   mov v0.8b, v31.8b      // encoding: [0xe0,0x1f,0xbf,0x0e]
// CHECK:   mov v15.16b, v16.16b  // encoding: [0x0f,0x1e,0xb0,0x4e]
// CHECK:   mov v0.8b, v31.8b      // encoding: [0xe0,0x1f,0xbf,0x0e]
// CHECK:   mov v15.16b, v16.16b  // encoding: [0x0f,0x1e,0xb0,0x4e]