reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
; RUN: llc < %s -verify-machineinstrs -mtriple=arm64-none-linux-gnu -mattr=+neon -fp-contract=fast | FileCheck %s

; FIXME: We should not generate ld/st for such register spill/fill, because the
; test case seems very simple and the register pressure is not high. If the
; spill/fill algorithm is optimized, this test case may not be triggered. And
; then we can delete it.
define i32 @spill.DPairReg(i32* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.DPairReg:
; CHECK: ld2 { v{{[0-9]+}}.2s, v{{[0-9]+}}.2s }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld = tail call { <2 x i32>, <2 x i32> } @llvm.aarch64.neon.ld2.v2i32.p0i32(i32* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld.extract = extractvalue { <2 x i32>, <2 x i32> } %vld, 0
  %res = extractelement <2 x i32> %vld.extract, i32 1
  ret i32 %res
}

define i16 @spill.DTripleReg(i16* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.DTripleReg:
; CHECK: ld3 { v{{[0-9]+}}.4h, v{{[0-9]+}}.4h, v{{[0-9]+}}.4h }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld = tail call { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld3.v4i16.p0i16(i16* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld.extract = extractvalue { <4 x i16>, <4 x i16>, <4 x i16> } %vld, 0
  %res = extractelement <4 x i16> %vld.extract, i32 1
  ret i16 %res
}

define i16 @spill.DQuadReg(i16* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.DQuadReg:
; CHECK: ld4 { v{{[0-9]+}}.4h, v{{[0-9]+}}.4h, v{{[0-9]+}}.4h, v{{[0-9]+}}.4h }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld = tail call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld4.v4i16.p0i16(i16* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld.extract = extractvalue { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } %vld, 0
  %res = extractelement <4 x i16> %vld.extract, i32 0
  ret i16 %res
}

define i32 @spill.QPairReg(i32* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.QPairReg:
; CHECK: ld2 { v{{[0-9]+}}.4s, v{{[0-9]+}}.4s }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld = tail call { <4 x i32>, <4 x i32> } @llvm.aarch64.neon.ld2.v4i32.p0i32(i32* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld.extract = extractvalue { <4 x i32>, <4 x i32> } %vld, 0
  %res = extractelement <4 x i32> %vld.extract, i32 1
  ret i32 %res
}

define float @spill.QTripleReg(float* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.QTripleReg:
; CHECK: ld3 { v{{[0-9]+}}.4s, v{{[0-9]+}}.4s, v{{[0-9]+}}.4s }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld3 = tail call { <4 x float>, <4 x float>, <4 x float> } @llvm.aarch64.neon.ld3.v4f32.p0f32(float* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld3.extract = extractvalue { <4 x float>, <4 x float>, <4 x float> } %vld3, 0
  %res = extractelement <4 x float> %vld3.extract, i32 1
  ret float %res
}

define i8 @spill.QQuadReg(i8* %arg1, i32 %arg2) {
; CHECK-LABEL: spill.QQuadReg:
; CHECK: ld4 { v{{[0-9]+}}.16b, v{{[0-9]+}}.16b, v{{[0-9]+}}.16b, v{{[0-9]+}}.16b }, [{{x[0-9]+|sp}}]
; CHECK: st1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
; CHECK: ld1 { v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d, v{{[0-9]+}}.2d }, [{{x[0-9]+|sp}}]
entry:
  %vld = tail call { <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8> } @llvm.aarch64.neon.ld4.v16i8.p0i8(i8* %arg1)
  %cmp = icmp eq i32 %arg2, 0
  br i1 %cmp, label %if.then, label %if.end

if.then:
  tail call void @foo()
  br label %if.end

if.end:
  %vld.extract = extractvalue { <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8> } %vld, 0
  %res = extractelement <16 x i8> %vld.extract, i32 1
  ret i8 %res
}

declare { <2 x i32>, <2 x i32> } @llvm.aarch64.neon.ld2.v2i32.p0i32(i32*)
declare { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld3.v4i16.p0i16(i16*)
declare { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld4.v4i16.p0i16(i16*)
declare { <4 x i32>, <4 x i32> } @llvm.aarch64.neon.ld2.v4i32.p0i32(i32*)
declare { <4 x float>, <4 x float>, <4 x float> } @llvm.aarch64.neon.ld3.v4f32.p0f32(float*)
declare { <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8> } @llvm.aarch64.neon.ld4.v16i8.p0i8(i8*)

declare void @foo()

; FIXME: We should not generate ld/st for such register spill/fill, because the
; test case seems very simple and the register pressure is not high. If the
; spill/fill algorithm is optimized, this test case may not be triggered. And
; then we can delete it.
; check the spill for Register Class QPair_with_qsub_0_in_FPR128Lo
define <8 x i16> @test_2xFPR128Lo(i64 %got, i64* %ptr, <1 x i64> %a) {
  tail call void @llvm.aarch64.neon.st2lane.v1i64.p0i64(<1 x i64> zeroinitializer, <1 x i64> zeroinitializer, i64 0, i64* %ptr)
  tail call void @foo()
  %sv = shufflevector <1 x i64> zeroinitializer, <1 x i64> %a, <2 x i32> <i32 0, i32 1>
  %1 = bitcast <2 x i64> %sv to <8 x i16>
  %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
  %3 = mul <8 x i16> %2, %2
  ret <8 x i16> %3
}

; check the spill for Register Class QTriple_with_qsub_0_in_FPR128Lo
define <8 x i16> @test_3xFPR128Lo(i64 %got, i64* %ptr, <1 x i64> %a) {
  tail call void @llvm.aarch64.neon.st3lane.v1i64.p0i64(<1 x i64> zeroinitializer, <1 x i64> zeroinitializer, <1 x i64> zeroinitializer, i64 0, i64* %ptr)
  tail call void @foo()
  %sv = shufflevector <1 x i64> zeroinitializer, <1 x i64> %a, <2 x i32> <i32 0, i32 1>
  %1 = bitcast <2 x i64> %sv to <8 x i16>
  %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
  %3 = mul <8 x i16> %2, %2
  ret <8 x i16> %3
}

; check the spill for Register Class QQuad_with_qsub_0_in_FPR128Lo
define <8 x i16> @test_4xFPR128Lo(i64 %got, i64* %ptr, <1 x i64> %a) {
  tail call void @llvm.aarch64.neon.st4lane.v1i64.p0i64(<1 x i64> zeroinitializer, <1 x i64> zeroinitializer, <1 x i64> zeroinitializer, <1 x i64> zeroinitializer, i64 0, i64* %ptr)
  tail call void @foo()
  %sv = shufflevector <1 x i64> zeroinitializer, <1 x i64> %a, <2 x i32> <i32 0, i32 1>
  %1 = bitcast <2 x i64> %sv to <8 x i16>
  %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
  %3 = mul <8 x i16> %2, %2
  ret <8 x i16> %3
}

declare void @llvm.aarch64.neon.st2lane.v1i64.p0i64(<1 x i64>, <1 x i64>, i64, i64*)
declare void @llvm.aarch64.neon.st3lane.v1i64.p0i64(<1 x i64>, <1 x i64>, <1 x i64>, i64, i64*)
declare void @llvm.aarch64.neon.st4lane.v1i64.p0i64(<1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i64, i64*)