reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
162 bool Replica = State->Instance && 163 !(State->Instance->Part == 0 && State->Instance->Lane == 0); 163 !(State->Instance->Part == 0 && State->Instance->Lane == 0); 164 VPBasicBlock *PrevVPBB = State->CFG.PrevVPBB; 166 BasicBlock *NewBB = State->CFG.PrevBB; // Reuse it if possible. 181 NewBB = createEmptyBasicBlock(State->CFG); 182 State->Builder.SetInsertPoint(NewBB); 184 UnreachableInst *Terminator = State->Builder.CreateUnreachable(); 185 State->Builder.SetInsertPoint(Terminator); 187 Loop *L = State->LI->getLoopFor(State->CFG.LastBB); 187 Loop *L = State->LI->getLoopFor(State->CFG.LastBB); 188 L->addBasicBlockToLoop(NewBB, *State->LI); 189 State->CFG.PrevBB = NewBB; 196 State->CFG.VPBB2IRBB[this] = NewBB; 197 State->CFG.PrevVPBB = this; 200 Recipe.execute(*State); 212 Value *NewCond = State->Callback.getOrCreateVectorValues(IRCBV, 0); 213 NewCond = State->Builder.CreateExtractElement(NewCond, 214 State->Builder.getInt32(0));