reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
//===- UDTLayout.cpp ------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#include "llvm/DebugInfo/PDB/UDTLayout.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/DebugInfo/PDB/IPDBRawSymbol.h"
#include "llvm/DebugInfo/PDB/IPDBSession.h"
#include "llvm/DebugInfo/PDB/PDBSymbol.h"
#include "llvm/DebugInfo/PDB/PDBSymbolData.h"
#include "llvm/DebugInfo/PDB/PDBSymbolFunc.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBaseClass.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBuiltin.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypePointer.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeUDT.h"
#include "llvm/DebugInfo/PDB/PDBSymbolTypeVTable.h"
#include "llvm/DebugInfo/PDB/PDBTypes.h"
#include "llvm/Support/Casting.h"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <memory>

using namespace llvm;
using namespace llvm::pdb;

static std::unique_ptr<PDBSymbol> getSymbolType(const PDBSymbol &Symbol) {
  const IPDBSession &Session = Symbol.getSession();
  const IPDBRawSymbol &RawSymbol = Symbol.getRawSymbol();
  uint32_t TypeId = RawSymbol.getTypeId();
  return Session.getSymbolById(TypeId);
}

static uint32_t getTypeLength(const PDBSymbol &Symbol) {
  auto SymbolType = getSymbolType(Symbol);
  const IPDBRawSymbol &RawType = SymbolType->getRawSymbol();

  return RawType.getLength();
}

LayoutItemBase::LayoutItemBase(const UDTLayoutBase *Parent,
                               const PDBSymbol *Symbol, const std::string &Name,
                               uint32_t OffsetInParent, uint32_t Size,
                               bool IsElided)
    : Symbol(Symbol), Parent(Parent), Name(Name),
      OffsetInParent(OffsetInParent), SizeOf(Size), LayoutSize(Size),
      IsElided(IsElided) {
  UsedBytes.resize(SizeOf, true);
}

uint32_t LayoutItemBase::deepPaddingSize() const {
  return UsedBytes.size() - UsedBytes.count();
}

uint32_t LayoutItemBase::tailPadding() const {
  int Last = UsedBytes.find_last();

  return UsedBytes.size() - (Last + 1);
}

DataMemberLayoutItem::DataMemberLayoutItem(
    const UDTLayoutBase &Parent, std::unique_ptr<PDBSymbolData> Member)
    : LayoutItemBase(&Parent, Member.get(), Member->getName(),
                     Member->getOffset(), getTypeLength(*Member), false),
      DataMember(std::move(Member)) {
  auto Type = DataMember->getType();
  if (auto UDT = unique_dyn_cast<PDBSymbolTypeUDT>(Type)) {
    UdtLayout = std::make_unique<ClassLayout>(std::move(UDT));
    UsedBytes = UdtLayout->usedBytes();
  }
}

VBPtrLayoutItem::VBPtrLayoutItem(const UDTLayoutBase &Parent,
                                 std::unique_ptr<PDBSymbolTypeBuiltin> Sym,
                                 uint32_t Offset, uint32_t Size)
    : LayoutItemBase(&Parent, Sym.get(), "<vbptr>", Offset, Size, false),
      Type(std::move(Sym)) {
}

const PDBSymbolData &DataMemberLayoutItem::getDataMember() {
  return *cast<PDBSymbolData>(Symbol);
}

bool DataMemberLayoutItem::hasUDTLayout() const { return UdtLayout != nullptr; }

const ClassLayout &DataMemberLayoutItem::getUDTLayout() const {
  return *UdtLayout;
}

VTableLayoutItem::VTableLayoutItem(const UDTLayoutBase &Parent,
                                   std::unique_ptr<PDBSymbolTypeVTable> VT)
    : LayoutItemBase(&Parent, VT.get(), "<vtbl>", 0, getTypeLength(*VT), false),
      VTable(std::move(VT)) {
  auto VTableType = cast<PDBSymbolTypePointer>(VTable->getType());
  ElementSize = VTableType->getLength();
}

UDTLayoutBase::UDTLayoutBase(const UDTLayoutBase *Parent, const PDBSymbol &Sym,
                             const std::string &Name, uint32_t OffsetInParent,
                             uint32_t Size, bool IsElided)
    : LayoutItemBase(Parent, &Sym, Name, OffsetInParent, Size, IsElided) {
  // UDT storage comes from a union of all the children's storage, so start out
  // uninitialized.
  UsedBytes.reset(0, Size);

  initializeChildren(Sym);
  if (LayoutSize < Size)
    UsedBytes.resize(LayoutSize);
}

uint32_t UDTLayoutBase::tailPadding() const {
  uint32_t Abs = LayoutItemBase::tailPadding();
  if (!LayoutItems.empty()) {
    const LayoutItemBase *Back = LayoutItems.back();
    uint32_t ChildPadding = Back->LayoutItemBase::tailPadding();
    if (Abs < ChildPadding)
      Abs = 0;
    else
      Abs -= ChildPadding;
  }
  return Abs;
}

ClassLayout::ClassLayout(const PDBSymbolTypeUDT &UDT)
    : UDTLayoutBase(nullptr, UDT, UDT.getName(), 0, UDT.getLength(), false),
      UDT(UDT) {
  ImmediateUsedBytes.resize(SizeOf, false);
  for (auto &LI : LayoutItems) {
    uint32_t Begin = LI->getOffsetInParent();
    uint32_t End = Begin + LI->getLayoutSize();
    End = std::min(SizeOf, End);
    ImmediateUsedBytes.set(Begin, End);
  }
}

ClassLayout::ClassLayout(std::unique_ptr<PDBSymbolTypeUDT> UDT)
    : ClassLayout(*UDT) {
  OwnedStorage = std::move(UDT);
}

uint32_t ClassLayout::immediatePadding() const {
  return SizeOf - ImmediateUsedBytes.count();
}

BaseClassLayout::BaseClassLayout(const UDTLayoutBase &Parent,
                                 uint32_t OffsetInParent, bool Elide,
                                 std::unique_ptr<PDBSymbolTypeBaseClass> B)
    : UDTLayoutBase(&Parent, *B, B->getName(), OffsetInParent, B->getLength(),
                    Elide),
      Base(std::move(B)) {
  if (isEmptyBase()) {
    // Special case an empty base so that it doesn't get treated as padding.
    UsedBytes.resize(1);
    UsedBytes.set(0);
  }
  IsVirtualBase = Base->isVirtualBaseClass();
}

void UDTLayoutBase::initializeChildren(const PDBSymbol &Sym) {
  // Handled bases first, followed by VTables, followed by data members,
  // followed by functions, followed by other.  This ordering is necessary
  // so that bases and vtables get initialized before any functions which
  // may override them.
  UniquePtrVector<PDBSymbolTypeBaseClass> Bases;
  UniquePtrVector<PDBSymbolTypeVTable> VTables;
  UniquePtrVector<PDBSymbolData> Members;
  UniquePtrVector<PDBSymbolTypeBaseClass> VirtualBaseSyms;

  auto Children = Sym.findAllChildren();
  while (auto Child = Children->getNext()) {
    if (auto Base = unique_dyn_cast<PDBSymbolTypeBaseClass>(Child)) {
      if (Base->isVirtualBaseClass())
        VirtualBaseSyms.push_back(std::move(Base));
      else
        Bases.push_back(std::move(Base));
    }
    else if (auto Data = unique_dyn_cast<PDBSymbolData>(Child)) {
      if (Data->getDataKind() == PDB_DataKind::Member)
        Members.push_back(std::move(Data));
      else
        Other.push_back(std::move(Data));
    } else if (auto VT = unique_dyn_cast<PDBSymbolTypeVTable>(Child))
      VTables.push_back(std::move(VT));
    else if (auto Func = unique_dyn_cast<PDBSymbolFunc>(Child))
      Funcs.push_back(std::move(Func));
    else {
      Other.push_back(std::move(Child));
    }
  }

  // We don't want to have any re-allocations in the list of bases, so make
  // sure to reserve enough space so that our ArrayRefs don't get invalidated.
  AllBases.reserve(Bases.size() + VirtualBaseSyms.size());

  // Only add non-virtual bases to the class first.  Only at the end of the
  // class, after all non-virtual bases and data members have been added do we
  // add virtual bases.  This way the offsets are correctly aligned when we go
  // to lay out virtual bases.
  for (auto &Base : Bases) {
    uint32_t Offset = Base->getOffset();
    // Non-virtual bases never get elided.
    auto BL = std::make_unique<BaseClassLayout>(*this, Offset, false,
                                                 std::move(Base));

    AllBases.push_back(BL.get());
    addChildToLayout(std::move(BL));
  }
  NonVirtualBases = AllBases;

  assert(VTables.size() <= 1);
  if (!VTables.empty()) {
    auto VTLayout =
        std::make_unique<VTableLayoutItem>(*this, std::move(VTables[0]));

    VTable = VTLayout.get();

    addChildToLayout(std::move(VTLayout));
  }

  for (auto &Data : Members) {
    auto DM = std::make_unique<DataMemberLayoutItem>(*this, std::move(Data));

    addChildToLayout(std::move(DM));
  }

  // Make sure add virtual bases before adding functions, since functions may be
  // overrides of virtual functions declared in a virtual base, so the VTables
  // and virtual intros need to be correctly initialized.
  for (auto &VB : VirtualBaseSyms) {
    int VBPO = VB->getVirtualBasePointerOffset();
    if (!hasVBPtrAtOffset(VBPO)) {
      if (auto VBP = VB->getRawSymbol().getVirtualBaseTableType()) {
        auto VBPL = std::make_unique<VBPtrLayoutItem>(*this, std::move(VBP),
                                                       VBPO, VBP->getLength());
        VBPtr = VBPL.get();
        addChildToLayout(std::move(VBPL));
      }
    }

    // Virtual bases always go at the end.  So just look for the last place we
    // ended when writing something, and put our virtual base there.
    // Note that virtual bases get elided unless this is a top-most derived
    // class.
    uint32_t Offset = UsedBytes.find_last() + 1;
    bool Elide = (Parent != nullptr);
    auto BL =
        std::make_unique<BaseClassLayout>(*this, Offset, Elide, std::move(VB));
    AllBases.push_back(BL.get());

    // Only lay this virtual base out directly inside of *this* class if this
    // is a top-most derived class.  Keep track of it regardless, but only
    // physically lay it out if it's a topmost derived class.
    addChildToLayout(std::move(BL));
  }
  VirtualBases = makeArrayRef(AllBases).drop_front(NonVirtualBases.size());

  if (Parent != nullptr)
    LayoutSize = UsedBytes.find_last() + 1;
}

bool UDTLayoutBase::hasVBPtrAtOffset(uint32_t Off) const {
  if (VBPtr && VBPtr->getOffsetInParent() == Off)
    return true;
  for (BaseClassLayout *BL : AllBases) {
    if (BL->hasVBPtrAtOffset(Off - BL->getOffsetInParent()))
      return true;
  }
  return false;
}

void UDTLayoutBase::addChildToLayout(std::unique_ptr<LayoutItemBase> Child) {
  uint32_t Begin = Child->getOffsetInParent();

  if (!Child->isElided()) {
    BitVector ChildBytes = Child->usedBytes();

    // Suppose the child occupies 4 bytes starting at offset 12 in a 32 byte
    // class.  When we call ChildBytes.resize(32), the Child's storage will
    // still begin at offset 0, so we need to shift it left by offset bytes
    // to get it into the right position.
    ChildBytes.resize(UsedBytes.size());
    ChildBytes <<= Child->getOffsetInParent();
    UsedBytes |= ChildBytes;

    if (ChildBytes.count() > 0) {
      auto Loc = std::upper_bound(LayoutItems.begin(), LayoutItems.end(), Begin,
                                  [](uint32_t Off, const LayoutItemBase *Item) {
                                    return (Off < Item->getOffsetInParent());
                                  });

      LayoutItems.insert(Loc, Child.get());
    }
  }

  ChildStorage.push_back(std::move(Child));
}