reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
1594 if (MaskVec[i] >= NElts) MaskVec[i] -= NElts; 1594 if (MaskVec[i] >= NElts) MaskVec[i] -= NElts; 1599 commuteShuffle(N1, N2, MaskVec); 1611 if (MaskVec[i] < Offset || MaskVec[i] >= (Offset + NElts)) 1611 if (MaskVec[i] < Offset || MaskVec[i] >= (Offset + NElts)) 1615 if (UndefElements[MaskVec[i] - Offset]) { 1616 MaskVec[i] = -1; 1622 MaskVec[i] = i + Offset; 1636 if (MaskVec[i] >= NElts) { 1638 MaskVec[i] = -1; 1641 } else if (MaskVec[i] >= 0) { 1651 commuteShuffle(N1, N2, MaskVec); 1662 if (MaskVec[i] >= 0 && MaskVec[i] != i) Identity = false; 1662 if (MaskVec[i] >= 0 && MaskVec[i] != i) Identity = false; 1663 if (MaskVec[i] != MaskVec[0]) AllSame = false; 1663 if (MaskVec[i] != MaskVec[0]) AllSame = false; 1703 const SDValue &Splatted = BV->getOperand(MaskVec[0]); 1719 ID.AddInteger(MaskVec[i]); 1729 llvm::copy(MaskVec, MaskAlloc);