reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
20529 if (MUC0.MMO && MUC1.MMO) { 20529 if (MUC0.MMO && MUC1.MMO) { 20530 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || 20530 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || 20531 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) 20531 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) 20544 if (!MUC0.MMO || !MUC1.MMO) 20544 if (!MUC0.MMO || !MUC1.MMO) 20550 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || 20550 if ((MUC0.MMO->isInvariant() && MUC1.MMO->isStore()) || 20551 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) 20551 (MUC1.MMO->isInvariant() && MUC0.MMO->isStore())) 20558 int64_t SrcValOffset0 = MUC0.MMO->getOffset(); 20559 int64_t SrcValOffset1 = MUC1.MMO->getOffset(); 20560 unsigned OrigAlignment0 = MUC0.MMO->getBaseAlignment(); 20561 unsigned OrigAlignment1 = MUC1.MMO->getBaseAlignment(); 20584 if (UseAA && AA && MUC0.MMO->getValue() && MUC1.MMO->getValue()) { 20584 if (UseAA && AA && MUC0.MMO->getValue() && MUC1.MMO->getValue()) { 20590 MemoryLocation(MUC0.MMO->getValue(), Overlap0, 20591 UseTBAA ? MUC0.MMO->getAAInfo() : AAMDNodes()), 20592 MemoryLocation(MUC1.MMO->getValue(), Overlap1, 20593 UseTBAA ? MUC1.MMO->getAAInfo() : AAMDNodes()));