reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
1182 getTryAncestor(FuncInfo, CurrentState, StateChange.NewState); 1183 while (CurrentState != StillPendingState) { 1184 assert(CurrentState != NullState && 1188 CurrentState, FuncletState}); 1190 CurrentState = FuncInfo.ClrEHUnwindMap[CurrentState].TryParentState; 1190 CurrentState = FuncInfo.ClrEHUnwindMap[CurrentState].TryParentState; 1193 if (HandlerStack.back().second == CurrentState) 1197 if (StateChange.NewState != CurrentState) { 1202 EnteredState != CurrentState; 1211 HandlerStack.emplace_back(CurrentStartLabel, CurrentState); 1213 CurrentState = StateChange.NewState;